Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
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[QUOTE=ANoDE;8180137]Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.[/QUOTE]
Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy? :p |
[QUOTE=dylan_croft;7210146]hi everyone ! here are Lara croft and the guardian of light in 60fps :) so what do you think ?
just remember to watch the video in 1080p60fps on chrome : [URL="http://www.youtube.com/watch?v=qb9iPMrRvnM&list=UUG1g7PE9yzd4MboQQa9OYWA"]http://www.youtube.com/watch?v=qb9iPMrRvnM&list=UUG1g7PE9yzd4MboQQa9OYWA[/URL][/QUOTE] I think that they should release this gem on current and next gen consoles. |
[QUOTE=Tomb Raidering;8180178]Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy? :p[/QUOTE]
True. Luckily, puzzles seem unaffected in GoL. But Underworld was fun to play @144Hz :vlol: |
[QUOTE=ANoDE;8180137]Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.[/QUOTE]
Similar to this ? :p [youtube]xL4dtTFNeog[/youtube] |
[QUOTE=Chamayoo;8287851]Similar to this ? :p
[youtube]xL4dtTFNeog[/youtube][/QUOTE] That should only happen at really high frame rates. In my experience the physics in LAU and GoL are fine at a maximum of 85 FPS (probably because 85Hz was really common for CRT monitors). |
[QUOTE=Chamayoo;8287851]Similar to this ? :p
[youtube]xL4dtTFNeog[/youtube][/QUOTE] Exactly :D |
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