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-   -   TRNG - Bugs & Limitations Thread (https://www.tombraiderforums.com/showthread.php?t=165980)

justin 17-11-21 23:45

A bug certainly makes sense. I had an issue where I couldn't recreate the Shatter8/9 object (only breakable by templar). No matter what OCB I used, or which slot it was in, Lara could break it with the pistols, or sometimes the shotgun.

What I had to do was create a dummy static object that was a bit bigger than the shatter object to prevent Lara from shooting the Shatter, while still allowing the Templar to break it (bullets won't go through the Dummy Static, but Templar's sword will).

Then I just triggered the dummy to disappear when the shatter shattered. It was a convoluted workaround that shouldn't have been needed, but it worked for my application (luckily).

This may work for you, since explosives should also get past any dummy static collision.

maati139 18-11-21 00:03

Thanks, I will keep that solution in mind but still I'm looking for some more global, scripted solution because I need to implement this to the whole game, in many places. :(

update:

It seems that I can use CUSTOMIZE= CUST_SHATTER_SPECIFIC, CROSSBOW_AMMO3_ITEM, GRENADE_GUN_AMMO1_ITEM, GRENADE_GUN_AMMO2_ITEM and ocb8192 to have effect like with old ocb 1024.. or at least I didn't find at moment any further problems with that solution. If this will not work, I'll make another update with solutions.

justin 18-11-21 02:56

Quote:

Originally Posted by maati139 (Post 8331485)
update:

It seems that I can use CUSTOMIZE= CUST_SHATTER_SPECIFIC, CROSSBOW_AMMO3_ITEM, GRENADE_GUN_AMMO1_ITEM, GRENADE_GUN_AMMO2_ITEM and ocb8192 to have effect like with old ocb 1024.. or at least I didn't find at moment any further problems with that solution. If this will not work, I'll make another update with solutions.

Ah nice! I never even noticed that useful customize :)


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