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-   -   Tomb Raider Legend UNappreciation (https://www.tombraiderforums.com/showthread.php?t=224490)

Kidd Bowyer 14-05-20 01:36

Quote:

Originally Posted by TombRaiderLover (Post 8197105)
The intro that plays when you boot up the game kinda sums up how I feel about it: it's tacky. Easily my least favourite game in the franchise.


All I can think of is some suit saying "James Bond's getting a soft reboot, too! Let's make it James Bond-y!"

LateRaider 14-05-20 01:55

yeah legend is basically Lara Croft: Casino Royale lmao

LaraCablara 14-05-20 02:57

Its too short and could have done with another two levels or so.

But other than that it really is like a one off for the series in terms of humor and overall vibe :p You would never think it came from the same people who made the reboot games or even Underworld.

Mek 14-05-20 06:16

Quote:

Originally Posted by Kidd Bowyer (Post 8197040)
This is my biggest frustration with post-Core Tomb Raiders. Yes, the "blocks" system was unrealistic and cartoonish, but it made platforming feel like a skill you could master. Over time, you kind of...internalize the arcs and distances of Lara's different jumps, and you use that info to "plan out" more difficult platforming segments.

With the newer games, it seems as if Lara's "magnetized". Jumps that're well within Lara's grasp...she'll flail and fall to her death if it's not part of the dev-approved "path" - jumps that seem utterly impossible, well...if it's what the game wants you to do, Lara's grappling hook will shoot out twice as far as normal, and she'll soar towards her destination like Leia floating through f'ing space.

Also, I don't like Tomb Raider being so serialized. Aside from AOD, all of Lara's previous outings were self-contained stories. There were easter eggs and background references, but a newcomer could start with any of the first four games and not be missing vital info.

The CD Trilogy goes too far in trying to turn Lara's adventures into a single epic story about family and prophecy and "living up to her father's legacy". The fact it dragged TR1's story into this whole "grand narrative" is also a pretty sore point for me.

I agree with this completely.

I'll add that I don't think that the trend to make trilogies out of everything (movies, games) boosts their quality. As I know several trilogies, it seems that they usually artificial lengthen a single story. Making trilogies would not decrease the quality if the entire story was written at once, but not after releasing a part of it. The writers must add a new part to an unfinished history and cannot change already released parts and foresee the newer ones. I think that Anniversary was worse by being part of the story and Underworld was massively worse because of it. For me both Natla and Amanda didn't fit it in Underworld.

ThatNorskChick 14-05-20 09:20

Quote:

Originally Posted by TombRaiderLover (Post 8197105)
The intro that plays when you boot up the game kinda sums up how I feel about it: it's tacky. Easily my least favourite game in the franchise.

^ I remember starting up the game a while back, hopeful that I might change some of my harsh feelings toward the game and just immediately sinking into my chair when that intro came on. I can't stand it. I want to run when it comes on.

I think it's a pretty fun game for the most part, but I just very much dislike all that it changed about what TR had been up to that point. And I especially don't like Lara in it. She's so...smug? I also, somehow, had forgotten about the existence of the headset and a certain duo who won't shut the hell up...the worst addition, in my opinion.

_Tomb_Raider 14-05-20 11:42

It is way too short and easy. That is generally my biggest problem with Legend.


But other than that, the game is fun for the most part (minus the bike sections) and it had some memorable moments like the ending.

Lara_Fan1 14-05-20 12:13

My only problem with Legend is the length of the game, as other people have pointed out. For me, itís the most replayable game.

Iím also in the minority that absolutely loves the Zip, Alister and Lara banter we get through her headset. I also like how itís helps bring the story together, having them talk to each other whilst your moving forward and getting story information. (Sorry Jay, I robbed your line).

Deathly Karma 14-05-20 13:18

Quote:

Originally Posted by Lara_Fan1 (Post 8197238)
My only problem with Legend is the length of the game, as other people have pointed out. For me, itís the most replayable game.

Iím also in the minority that absolutely loves the Zip, Alister and Lara banter we get through her headset. I also like how itís helps bring the story together, having them talk to each other whilst your moving forward and getting story information. (Sorry Jay, I robbed your line).

I fully agree with you, I really enjoyed the chat and jokes with Zip and Alister, though I do understand why people don't like it compared to the other games. This game definitely is the most fun/replayable tomb raider, the costumes, the controls, the levels themselves, it's just a really fun game to play. :)

GabrielCroft 14-05-20 14:04

My only complaint for this game is:

Too short.

LateRaider 14-05-20 14:42

Quote:

Originally Posted by ThatNorskChick (Post 8197185)
^ I remember starting up the game a while back, hopeful that I might change some of my harsh feelings toward the game and just immediately sinking into my chair when that intro came on. I can't stand it. I want to run when it comes on.

I think it's a pretty fun game for the most part, but I just very much dislike all that it changed about what TR had been up to that point. And I especially don't like Lara in it. She's so...smug? I also, somehow, had forgotten about the existence of the headset and a certain duo who won't shut the hell up...the worst addition, in my opinion.

in good news, the doppelganger shot alister and now he is dead :jmp:

zip and alister could've been much more sparingly used imo and yeah, lara is really smug in legend. i kind of just wish that CD had been brought in to make a new engine for AoD when core were struggling and then quietly exited


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