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Tomb Raider Legend UNappreciation
Tomb Raider Legend is a Tomb Raider which, in general, was a successful video game. However, there are also many people who don't like it. The change with respect to previous Tomb Raiders, introduced to the game, which I dislike the most, is the significant reduction of the difficulty level. This is why I decided to post this thread. I've checked if a similar thread has been already created, but I haven't found anything. So this is what I dislike in the game:
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I was very put off when that sales person said that this game would be a "rollercoaster ride"...I thought, that's the exact opposite of what a Tomb Raider game should be! And yet, that's what this was. Short and packed full of combat and ledge climbing...and not much else, certainly not much of a sense of exploration in the level design.
This was also the time that Lara's consistency went out the window. How high does Lara jump? Well, now it depends on whether the developers "want" her to jump toward something or not. It's like Lara's controls change to fit the environment around her instead of the other way around. |
living for this thread. i'm playing TR: Legend after a TR: AoD replay, looking at the differences with a critical eye for the first time. and it seems like Crystal did a lot of research on how to refine AoD's concepts while trying to improve on where it went wrong. but in the process, they forgot... actual tomb raider gameplay. like don't get me wrong i love the combat and climbing but they didnt put any, you know, good tomb type areas in. it's all very linear with backtracking and it... kind of sucks. someone on reddit recently described TR:L as "so awesome, it's like a playable action movie" and tbh? tea. unintentional tea but tea nonetheless. TR makes a good action tale but for a game it needs exploration and puzzles. even TR 2013 had more exploration with its collect-a-thon
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I really like the game but I will list what I didn't like :
- TOO SHORT. There there. ... Oh ok, here some other ones but the main has been said. :D - Unfortunately too easy and handholding - Almost exclusively human enemies - Introduction to magnetise grab - Too linear - Next Gen on PC is quite ugly |
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With the newer games, it seems as if Lara's "magnetized". Jumps that're well within Lara's grasp...she'll flail and fall to her death if it's not part of the dev-approved "path" - jumps that seem utterly impossible, well...if it's what the game wants you to do, Lara's grappling hook will shoot out twice as far as normal, and she'll soar towards her destination like Leia floating through f'ing space. Also, I don't like Tomb Raider being so serialized. Aside from AOD, all of Lara's previous outings were self-contained stories. There were easter eggs and background references, but a newcomer could start with any of the first four games and not be missing vital info. The CD Trilogy goes too far in trying to turn Lara's adventures into a single epic story about family and prophecy and "living up to her father's legacy". The fact it dragged TR1's story into this whole "grand narrative" is also a pretty sore point for me. |
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Oh, definitely. I'm kind of a weirdo as far as TR fans go, because rather than my preferences going Core>Legend Trilogy>Reboot or Reboot>Legend Trilogy> Core, I'm actually closer to Core>Reboot>Legend.
I can understand why the Legend Trilogy wanted to make things interconnected, but for me it feels a little forced. Having the villain of TR1 be the villain of TR:Underworld just seems...fanfic-y to me? It's all just tied together in such a neat bow that it feels artificial. (I also have a problem with the fact that they made Larson more "human". Don't get me wrong, turning a goofy goon into someone more realistic is generally "good writing", but that whole scene where he's like "C'mon Lara, we're old friends, I know you're not just gonna shoot me in the face." and then Lara just...does made me pretty angry at her. Which is...I'm pretty sure not the writer's intention.) |
wow actually yeah, im the same way. Core > Survivor > Legend. like anniversary is my fave TR but i cant deny TRI is better technically. i don't understand their decision to make larson a more in depth character. it's pretty obvious what happened: chase carver in the top cow comics (love your top cow lara avatar btw) was pretty clearly based off of larson. so larson in the legend timeline was based off of chase in turn. and it didn't really work because chase wasn't that great of a character... i felt no sympathy for him and cheered when he died lmao
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That said, certain changes (like turning the T-Rex encounter into a QTE) just baffle me. Regarding Larson, and my feelings towards the Legend trilogy's writing as a whole, I think it falls into an odd kind of "middle ground". The characters are more complex, and from a purely analytical standpoint, you could argue that everyone's personality/motivations are "better", but those changes often clash with the baggage left over from the originals. There's a moment in...I think Legend(?) where a panther(?) leaps out and attacks Lara. After you've killed it, she makes a comment about how it's a shame to kill such an impressive animal. Which is cool! Lara feels remorse for killing an animal! That's interesting! But because it's a Tomb Raider game, there are at least two dozen more panthers that you've got to kill, and it feels...weird. The Legend trilogy's Lara is more complex and "human" than our gun-toting badass, but she's forced to do a lot of the same things her cartoon self did, and that can cause some tonal awkwardness (I really hope this makes sense, lol) EDIT: You're absolutely right about Chase, not sure why I didn't notice that before. (Especially with the note in Larson's bio I seem to remember about Larson secretly having feelings for Lara...) As for Larson's death, I'm not gonna say I was crying for the dude. It was just a very surreal moment of "Damn, Lara, that was cold!" XD |
The intro that plays when you boot up the game kinda sums up how I feel about it: it's tacky. Easily my least favourite game in the franchise.
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All I can think of is some suit saying "James Bond's getting a soft reboot, too! Let's make it James Bond-y!" |
yeah legend is basically Lara Croft: Casino Royale lmao
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Its too short and could have done with another two levels or so.
But other than that it really is like a one off for the series in terms of humor and overall vibe :p You would never think it came from the same people who made the reboot games or even Underworld. |
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I'll add that I don't think that the trend to make trilogies out of everything (movies, games) boosts their quality. As I know several trilogies, it seems that they usually artificial lengthen a single story. Making trilogies would not decrease the quality if the entire story was written at once, but not after releasing a part of it. The writers must add a new part to an unfinished history and cannot change already released parts and foresee the newer ones. I think that Anniversary was worse by being part of the story and Underworld was massively worse because of it. For me both Natla and Amanda didn't fit it in Underworld. |
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I think it's a pretty fun game for the most part, but I just very much dislike all that it changed about what TR had been up to that point. And I especially don't like Lara in it. She's so...smug? I also, somehow, had forgotten about the existence of the headset and a certain duo who won't shut the hell up...the worst addition, in my opinion. |
It is way too short and easy. That is generally my biggest problem with Legend.
But other than that, the game is fun for the most part (minus the bike sections) and it had some memorable moments like the ending. |
My only problem with Legend is the length of the game, as other people have pointed out. For me, it’s the most replayable game.
I’m also in the minority that absolutely loves the Zip, Alister and Lara banter we get through her headset. I also like how it’s helps bring the story together, having them talk to each other whilst your moving forward and getting story information. (Sorry Jay, I robbed your line). |
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My only complaint for this game is:
Too short. |
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zip and alister could've been much more sparingly used imo and yeah, lara is really smug in legend. i kind of just wish that CD had been brought in to make a new engine for AoD when core were struggling and then quietly exited |
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Trying to tie in Amanda's search for Avalon with Natla's plan to "kickstart evolution" (which ALREADY tied together four different civilizations/mythologies), and trying to tie BOTH of those into the "Norse Apocalypse"...it all feels warped in a way that's hard to summarize. Both villains' stories feel resolved in their own games, so having 'em both come back for Round 2 in Underworld seems unnecessary. (Also the visual weirdness of Lara facing off against two white women with platinum blond hair. If the two of them were always meant to work together, I feel like the designers maybe should have done more to contrast their designs. Even just giving Natla her old, darker blonde would've helped a bit.) |
I agree with everything that was said. For me, the story in Legend was great, if there was no family drama attached to it, it would be near perfect.
And then Underworld came... what an epic mess that was. It wasted so much potential left by King Arthur myth and the whole secrecy of Avalon. I still cringe when I see Thor statues in Mexico and Thailand. :facepalm: Stuffing Anniversary's story and adding Norse mythology together in the mix was such a bad decision. One member posted way back how Tihocan being a true Thor was a big miss. I would totally agree with this and I think this would maybe, just MAYBE, make the whole narrative more coherent. |
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I like how the family drama takes a backseat though. Yes the whole point of the story is to find out what happened to Amelia in Nepal but the story focuses much more on Excalibur and King Arthur. The whole Amelia story arc is only present in the opening, Bolivia the end of Nepal and obvious Bolivia Redux. Which compared to Rise and Shadow is nothing, she goes on about her Father and Mother far too much that it overtakes the actual story. That’s why I didn’t mind Tomb Raider’13 that much, Richard is mentioned in a passing comment at the beginning and explained more towards the end of the game. |
what pisses me off about the ending of TR:L is lara could've just screamed "turn and run" at amelia and her younger self until her voice was hoarse and she probably would've changed fate. but she was too stupid to think of that apparently
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but literally no one ever talks about zip or alister. no one. i think that's ****ing hilarious |
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[LIST][*]major flaw in the story: how was the sword broken into pieces that appeared in different places around the world if it was intact in Nepal when Lara was young?
:D You're right. Maybe this is why the game is successful, the simplicity of ideas and ease of playing. The level of difficulty in the game is so easy that even the kids were playing it, but at the same time it's a deep game with its story. You can feel like Lara is closer to you than any other game. I feel very bad that the graphics are weak Even after NG modification, it won't reach Underworld level.:mad: |
As far as I understood, there are several swords.
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Today I've noticed another inconsistency: young Lara in Nepal cannot see the person in the portal, but Amanda in Bolivia can (you can see Lara's mother in the portal from her perspective), although both young Lara and Amanda see the portal from a similar distance.
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That line literally set up the monomyth storyline of LAU; where Arthurian lore, Norse mythology, Atlantis and others were all related. I agree with some of your points. |
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