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I've already found a fixing, it will be available in next update. About this, I regret to inform you that I have the flu. Ok it's not a great news but I feel not so fine and so my replies will have some delay in these days. :( |
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Get well soon! :hug: |
Hey Paolone,
I found another gamebreaking issue. The condition "Creature. <#>Moveable with (E)degrees of view is able to see Lara" is broken in newest TRNG version. It worked perfectly fine with the old TRNG version (before plugin update). For instance, when I trigger a 'frozen" ennemy the condition's true even if lara sneaks behind him. As soon as lara is perfectly behind the ennemy (exactly 180 degrees) the condition returns true. I send you a PM with a little video clip illustrating the issue. Get well soon :/ |
There's a bug with the FROGMAN slot. He swims about fine, tracking Lara and trying to line up with her vertical axis. The problem is when he is lined up he jitters up and down. I can swim away up or down and he's fine while he ascends or decends to match, but as soon as he's lined up the jitters return.
https://www.youtube.com/watch?v=BYR7Gb4qRlI (yeah he looks quite different and I've changed his animations so he stops rather than fires at her, but the problem is on the default one) Is there any solution to this? They are quite prevalent. |
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I'd also like to add some other things regarding the frogman:
I'm also experiencing that jitter, so that bug is confirmed. |
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Have you received my PM ? |
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I mean, I just tried to change the distance fog (!) color with flipeffect (F224). The game crashed. So it is not a fog bulb color bug. I got this error message: Code:
CRASH OFFSET: 0x2B420A7 (Outside of all tomb4, trng or plugin engines. Probably windows APIs) However, the distance fog color has changed, 1 moment before the crash. |
Can anyone verify if shooting the pistols while in the same room as an/multiple opened SARCOPHAGUS that didn't contain any items crashes the game in the latest TRNG? It's happening in one of my levels.
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I cannot confirm it, sorry... :o
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