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-   -   The Bug Scientist (https://www.tombraiderforums.com/showthread.php?t=201772)

Patrick Shannon 17-08-13 17:42


Originally Posted by ryan91 (Post 6882282)
i have a question. was he the original founder of the crawl corner bug and jump corner bug?

No, ryan91, actually he did not discover these bugs. They were discovered "ages ago," shortly after the games started to gain popularity. The jump corner bug is credited to Jason McAllister, and the crawl corner bug is credited to Stiletto.


But Richard took these bugs, and painstakingly explored the classics to see where they could be used. It took him years to do it.


He was also heavily involved with the speedrunning community, helping them exploit the various bugs to accomplish incredible glitched speedruns.


ryan91 18-08-13 10:09

thank you for your answers Patrick Shannon :). may he rip.

jarekhanzelka 18-08-13 10:53

Tragic news. Richard played a large role in how my relationship to the Tomb Raider series developed, and therefore also was one of the many reasons I ended up joining this forum. And therefore, he actually played a large role in how my growing up shaped up and I can safely say my life wouldn't be the same wasn't it for him and his incredible work. It's only sad things like this are usually only realised in the worst scenarios.

Devon, to you and your family, please accept my condolences. And Richard, wherever you are, thank you. Thank you so very much.

young Lara Croft 19-08-13 11:57

Rest in Peace , Bug Scientist! :(

manarch2 19-08-13 12:11

I'm not a very regular visitor of this website, so I found this thread rather late. rr_carroll was one of the first names I heard since I found TRLE after watching and trying out several speedruns. His death is a real shock for me. RIP and I'm wishing his family the best. Finally - thanks, Devon, for letting us know about it.

SaifAhmed777 22-08-13 20:55

I've been here since March and I've heard good things about the Bug Scientist. He's bringed a lot to the TR community. R.I.P.

Johnnay 23-08-13 11:09

I still feel sad seeing this. Feels like I lost his presence here.

Maverin 23-08-13 15:47

Ever since i joined this forum in early 2011 i think ( with another account ) i always had a special interest in his threads. Just because they contained many interesting photos and instructions how to bug/glitch Lara in a special area. He even helped me with many things. I'm sure he did the same with all the other members here, the forums will never be the same without the bug scientist.

You will be missed, R.I.P :(

Verdilet 18-09-13 17:22

I realise I'm a bit late, but I've just found this thread and I wanted to pay my respects to rr_carroll. I remember rr was a huge part of the community back when I joined the forums and one of the members that inspired me start searching the early Tomb Raider games for inaccessible areas. He was always very encouraging when I and other forum members made new discoveries in the classics and very helpful to a number of us during various forum challenges. Now that I think about it, my experience on these forums would have been very different without rr; a sentiment which I'm sure a lot of us share. I'm glad that I had the opportunity to interact with rr on the forums and I'm very sad to hear that he's gone.

The Great Chi 18-09-13 17:39

Not only was rr_carroll interested in exploring the unacessable areas of Tomb Raider games (just like myself) and his famous bugging of course. He also liked to explore the unusual things found in these games.

A very good example of this was finding that not all games were the same, there were some suttle differences, dependant on whether USA, UK, European or Japanese versions. Also the difference between the origional versions and latter budget versions like 'soldout' and 'premier collection' disks. You can check on the disks, the date when the level was burned.

In TR4 we found quite a number of changes to some TR model rooms, so we tried to look at why there was changes, like one in KV5, where a jeep could cheat, and that was sorted in latter versions, Others, were far more difficult to explain,like a slope that had been changed in a corridor.

If I remember, suttle changes also occured in TR3 and a bit less on TR2.

Yes, we will really miss rr_carroll for his insight into these games, he used to get members on here really involved in a subject.

Anyway here is that thread if you are interested, You can see how we loved to go deeply down the rabbit hole of Tomb raider games. Please do not post in this old thread....


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