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leglion 06-07-12 01:20

[QUOTE=larafan25;6306747]We had scripted jumps in Anniversary.[/QUOTE]

I really don't remember that. I remember it had some clipping problems at certain points.

Love2Raid 06-07-12 01:23

I always just run through the levels and when it's time to jump, I press and hold jump (a habit) and I don't remember that I ever failed a jump in Anniversary that way. Unless I was swinging on a rope or with the grapple, that required you to be within a certain distance from the ledge.

[QUOTE=larafan25;6306745]All of her jumps seem to be the same in the videos I've seen.

Hopefully there is no suction, but I then wonder about jumping to thin balance beams, no sucition might make that hard.

lawd. IDK.

My brain hurts. I imagined we'd be steering her like normally, plus someone said you can pull her back a bit when jumping through the air, or something to shorten the jump.[/QUOTE]
Maybe it's something that can be upgraded. No idea. XD
Exactly, how would that work without a grid system??
Really? Pulling her back? Weird, I'd like to see that. :p

larafan25 06-07-12 01:26

I just press jump once, let go instantly, and she flies to the ledge, and it seems to me that not every jump I made was the same distance, I recall some times jumping away from a ledge a great distance and being drawn to ledges which looked too far away too reach.

Not that it even matters, I just hope it's not like that in the reboot.

I think it will have 0 magnetism.

Love2Raid 06-07-12 01:28

Yeah, that's how that game works. I think there is one place where you really need to hold the jump button (somewhere in one of those pool areas in Vilcabamba, it's quite notorious).

I think it will have magnetism. :-))

However, [B]no[/B] bets this time. :vlol:

leglion 06-07-12 01:30

[QUOTE=larafan25;6306758]I just press jump once, let go instantly, and she flies to the ledge, and it seems to me that not every jump I made was the same distance, I recall some times jumping away from a ledge a great distance and being drawn to ledges which looked too far away too reach.

Not that it even matters, I just hope it's not like that in the reboot.

I think it will have 0 magnetism.[/QUOTE]

That's clipping not scripted jumps.

larafan25 06-07-12 01:31

^That's not what I'm saying.

[QUOTE=Love2Raid;6306762]Yeah, that's how that game works. I think there is one place where you really need to hold the jump button (somewhere in one of those pool areas in Vilcabamba, it's quite notorious).

I think it will have magnetism. :-))

However, [B]no[/B] bets this time. :vlol:[/QUOTE]



Yeah, the room where you're on the ledge and jump back to that outcrop, she doesn't even make the ledge grabbing animation until last minute, but I never hold the jump button. :pi:

Anyways, we can just hope, and no bets. :mis:

Love2Raid 06-07-12 01:34

[QUOTE=leglion;6306765]That's clipping not scripted jumps.[/QUOTE]
Huh? I thought clipping was when meshes go through eachother, like Lara's ponytail going through her head for example. \(_o)/
[QUOTE=larafan25;6306766]^That's not what I'm saying.





Yeah, the room where you're on the ledge and jump back to that outcrop, she doesn't even make the ledge grabbing animation until last minute, but I never hold the jump button. :pi:

Anyways, we can just hope, and no bets. :mis:[/QUOTE]
Oh. :pi:
Hell no, I always lose. T_T

larafan25 06-07-12 01:36

This just in, you all know that new high-pitched scream Lara does on the spike in the Crossroads trailer? That scream originally played when she was sliding down the fissure and smashes through some twigs and crap.

Sounds much better in the original scene where she's sliding, than being put when she falls on the spike IMO. :/

leglion 06-07-12 01:37

[QUOTE=Love2Raid;6306768]Huh? I thought clipping was when meshes go through eachother, like Lara's ponytail going through her head for example. \(_o)/

Oh. :pi:
Hell no, I always lose. T_T[/QUOTE]

Clipping is when Lara flies through the ear really quick to the closest ledge even if you're not going in that direction.

larafan25 06-07-12 01:41

Clipping is both, from what I've understood.

Love2Raid 06-07-12 01:54

[QUOTE=larafan25;6306778]Clipping is both, from what I've understood.[/QUOTE]I just looked on Wikipedia and it's two different things. Something with rendering and something with collision detection (which would then be related to what we are talking about here).[QUOTE=larafan25;6306769]This just in, you all know that new high-pitched scream Lara does on the spike in the Crossroads trailer? That scream originally played when she was sliding down the fissure and smashes through some twigs and crap.

Sounds much better in the original scene where she's sliding, than being put when she falls on the spike IMO. :/[/QUOTE]
I haven't made a study out of her moans and groans like you have, so I have no idea what you are talking about. :p
[QUOTE=leglion;6306770]Clipping is when Lara flies through the ear really quick to the closest ledge even if you're not going in that direction.[/QUOTE]

Yeah, the game detects that she is near a ledge and she grabs it (if the player pressed jump), the jump animation only changes near the end. So there are no real scripted jumps in Anniversary I guess, because then the jump animation would already be different from the start of the jump.

Well, it's nearly 4 am here, and I don't know why I'm still here. Must be the heat. Good night guys. :hug:

Tomb_of_Darkns 07-07-12 01:27

I didn't want to make this into a new thread, but there is this new(?) preview of Tomb Raider that was written 11 hours ago.

The writer seems to be in our kind of boat where we don't like QTE's from the very first few demos that she saw, but he was finally amazed by the deer demo and actually liked the QTE's there.
He also mentions how the platforming is like uncharted, but "it's actually good." And I understand why he said it looked like Uncharted since the deer demo didn't have much to traverse really. I didn't read all of it, there might be spoilers for whoever didn't watch any of the demos and stuff, but here ya go anyway. Sorry if it was already posted
[URL="http://www.gaminglives.com/2012/07/06/tomb-raider-e3-preview-2/"]http://www.gaminglives.com/2012/07/06/tomb-raider-e3-preview-2/[/URL]

Richard_Croft 07-07-12 01:56

[QUOTE=Tomb_of_Darkns;6308514]I didn't want to make this into a new thread, but there is this new(?) preview of Tomb Raider that was written 11 hours ago.

The writer seems to be in our kind of boat where we don't like QTE's from the very first few demos that she saw, but she was finally amazed by the deer demo and actually liked the QTE's there.
She also mentions how the platforming is like uncharted, but "it's actually good." And I understand why she said it looked like Uncharted since the deer demo didn't have much to traverse really. I didn't read all of it, there might be spoilers for whoever didn't watch any of the demos and stuff, but here ya go anyway. Sorry if it was already posted
[URL="http://www.gaminglives.com/2012/07/06/tomb-raider-e3-preview-2/"]http://www.gaminglives.com/2012/07/06/tomb-raider-e3-preview-2/[/URL][/QUOTE]

[COLOR="DarkRed"]I love these previews. Thank you for posting :hug:[/COLOR]

TheRCroft 07-07-12 03:19

Wow, that text is quite fantastic, I loved what the author said.

BlueJ97 07-07-12 12:15

thanks for the link :)



can anybody please link me to the trailer ( i forgot which was it ) where lara recieves the gun in the burning village ? :o

thanks :hug:

jajay119 07-07-12 13:00

The whole 'platforming is like uncharted' remark annoys me regardless of how much she has tried to alleviate the remark with 'except it's good'. The platforming looks like Legend, which was around for a good two years before Uncharted. But, of course the Uncharted reference is now a compulsory remark in any Tomb Raider document.

Killercowz 07-07-12 15:05

I'm frightened by that comparison.

Uncharted's platforming is really linear.

just*raidin*tomb 07-07-12 15:25

Perhaps that's what the writer means. It's similar to Uncharted in that you have to grab ledges and jump around (which of course was ripped straight from tomb raider legend) but it's not as linear and it's less forced, so the platforming is actually more fun and feels great.

I mean we can balance and jump on ledges like Uncharted, which is why the writer made that comparison, but from I can see the platforming is already more complex than Uncharted. Especially with those big hub spaces.

Uncharted however, is very very linear binary ledge hopping. There's only one way. And with this game the only ledges that I've seen are on that plane that we have to jump on to get to the other side of the cliff. The rest has been running around in spaces, ladders, and jumping platform to platform, balancing, and of course those flags we can swing on.

Tomb_of_Darkns 07-07-12 15:28

You're welcome guys! :D

and i think the comparison was definitely just made without seeing the big hubs, so i think it's safe to say that the comparison wasn't on the whole of the game. It's nice to hear that it's better than uncharted's platforming :p

just*raidin*tomb 07-07-12 15:30

One thing about it, having a setting such as this island that seems to attract airplanes and ships, they have a lot of good excuses to have random platforming that actually makes sense as apposed to having random ledges sticking out of a cliff face. :p

Tomb_of_Darkns 07-07-12 15:35

Hopefully CD realized that as well :pi:
:p

just*raidin*tomb 07-07-12 15:38

Considering I've only seen ledges on an airplane, and in screenshots she's jumping towards planes and other pieces of debris, I think they certainly have. :tmb:

Tomb_of_Darkns 07-07-12 15:40

[QUOTE=just*raidin*tomb;6309173]Considering I've only seen ledges on an airplane, and in screenshots she's jumping towards planes and other pieces of debris, I think they certainly have. :tmb:[/QUOTE]

Yeah, especially that night hub, not a single ledge in view. :D

just*raidin*tomb 07-07-12 15:42

I just wanna see hubs. Oh man. And proper tombs.

I really hope those hubs are as big as they say they are. I could just die.

SpyrosMonster 07-07-12 15:49

Does anyone alse has the feeling that when you actually play the game for the first time and you reach a huge hub (if there is any) you won't know from which point you should start exploring?

Tomb_of_Darkns 07-07-12 15:54

I WANT THAT FEELING SO BADLY! lol
I really hope that I have that feeling :p

just*raidin*tomb 07-07-12 15:55

[QUOTE=SpyrosMonster;6309195]Does anyone alse has the feeling that when you actually play the game for the first time and you reach a juge hub (if there is any) you won't know from which point you should start exploring?[/QUOTE]

Oh god that would be amazing. I have a feeling we'll have an idea of where we need to go though, via some camera angle or something ie the wolf in the leaked gameplay.

Honestly that isn't so bad, because those angles were in the original Tomb Raiders, and we can apparently carve our own path, which is cool. So we won't know how to get there, just where to go. But they still bother me for some reason. I guess I just don't see the point in showing it twice, especially with the survival instinct option.

larafan25 07-07-12 15:55

I think you'll enter a hub and a cutscene will play once Lara goes near the base camp, then you get a mission and it tells you what to do.

lolol

just*raidin*tomb 07-07-12 15:56

"FOLLOW DR. WHITMAN"

No ****, Lara. I'll just ignore him through this linear set of stairs.

klona 07-07-12 16:02

I wasn't here for about 3 days... did I miss anything? D:

just*raidin*tomb 07-07-12 16:03

[QUOTE=klona;6309225]I wasn't here for about 3 days... did I miss anything? D:[/QUOTE]

There's going to be an Uncharted/Tomb Raider crossover. :/

SpyrosMonster 07-07-12 16:08

[QUOTE=just*raidin*tomb;6309227]There's going to be an Uncharted/Tomb Raider crossover. :/[/QUOTE]

:yik: WHAAAAAAAAAAAAAT!? I THOUGHT THAT WAS JUST A FAKE RUMOR!!!!!!!!!!! : o

just*raidin*tomb 07-07-12 16:08

[QUOTE=SpyrosMonster;6309236]:yik: WHAAAAAAAAAAAAAT!? I THOUGHT THAT WAS JUST A FAKE RUMOR!!!!!!!!!!! : o[/QUOTE]

No. It's true. ~

[COLOR="White"]luljk[/COLOR]

SpyrosMonster 07-07-12 16:11

[IMG]http://25.media.tumblr.com/tumblr_m5ptbiHwUt1qgt0vro5_250.gif[/IMG]

Jesus! Don't do that again!

just*raidin*tomb 07-07-12 16:20

After reading that article from a few pages back, the writer mentions some QTE's that aren't actually QTE's, but just button prompts. Similar to Underworld or Anniversary. When Lara loses her grip you have to press a button to make sure she doesn't fall.

I think some people are thinking that some events are QTE's, when they really aren't. At least in my opinion.

trlestew 07-07-12 16:22

I noticed that in the gameplay videos. It's the same as the hand, triangle, Y icon in the previous games, just with cinematic camera angles.

Tomb_of_Darkns 07-07-12 16:24

I think they classify them as Quick Time Events is because you have to be [I]quick[/I] under a [I]timed event[/I] :p. I think that makes sense lol

trlestew 07-07-12 16:25

True, but not in the context most people refer to QTEs :vlol:

leglion 07-07-12 16:25

[QUOTE=Tomb_of_Darkns;6309266]I think they classify them as Quick Time Events is because you have to be [I]quick[/I] under a [I]timed event[/I] :p. I think that makes sense lol[/QUOTE]

QTE's are like cutscenes. If it can happen more than once it's a game mechanic.

Tomb_of_Darkns 07-07-12 16:27

Yeah i know that its like cutscene, but I understand why other people think of them as those button prompts during gameplay, I mean the name QTE lends itself to that assumption :p


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