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I think we are not saying it is an horror game: this is a simplification.
It is a game with a strong dark tone that had got lost in following games. For me it was fantastic as it was a wonderful setting for the development of the character of reboot Lara. All that was happening to her was developing the character. |
Edit: wrong topic!
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TR2013 was raw, the creative freedom shouted, the other two beacon the same freedom as Tr2013. I’m not sure how SOTTR did in sales so far, but TR2013 dominated it. |
Well, it was a creative risk that Shadow (almost) abandoned combat for puzzles. I'm grateful for that. :tmb:
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Yeah but only that.
on the storytelling TR2013 was much better IMHO |
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But the game took inspirations from some horror movies, The Descent being one of the more clearer references (it even pays homage to one of the movie scenes). And originally, the game was meant to have far more horror elements as shown in Ascension. There's definite horror influences in the game, and to flatly say it's not a horror game is an oversimplification (just like it can be argued that I did the same by calling it horror). There are very clear 'horror' elements in this game that did not exist in the sequels. |
^Yes, I loved that "dark" atmosphere;
In Shadow there were a couple of moments that could have felt like that, but the complete lack of blood ruined them... |
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