URaider - Unity Tomb Raider Framework
[CENTER][IMG]http://abload.de/img/uraidsmallnjs29.png[/IMG][/CENTER]
It is with great excitement that I am announcing what I intend to be a modern-day TRLE substitute for Unity. URaider will be a full-blown Tomb Raider game framework for Unity that will have everything you'd expect from a pre-2013 Tomb Raider game: movement, climbing, swimming, inventory, doors, switches, etc... [B]Why Unity over UE4?[/B] C# is an easier language for beginners to learn, so it should be more widely accessible to the fan community. As well as this, Unity provides an absolutely FANTASTIC animation re-targetting system that allows Lara models to be changed within minutes. [B][U]Beta Video:[/U][/B] [youtube]c0oaF3JJfw8[/youtube] As you can see the framework will also include automatic ledge targetting like LAU. It looks slightly off in the video, but this is [B]not[/B] an issue with the framework. The grab animation from AOD is slightly higher than the reach animation, so you get that effect; I am working on a solution so Lara's hand aligns perfectly with the edge. [B][U]Help Wanted:[/U][/B] [B]Animator[/B] - I have the game logic (tested and working) for jumping upwards and sideways to distant ledges, but I lack the animations for this. I just need someone who can produce these animations specifically... if not, I could do them myself, but it will be alot slower. [B][U]Special Thanks:[/U][/B] Nakamichi680 - Without the animation exporter I would be stuck! [B]UPDATE:[/B] You can now download the beta. Please see this post: [URL="https://www.tombraiderforums.com/showpost.php?p=8051277&postcount=288"]https://www.tombraiderforums.com/showpost.php?p=8051277&postcount=288[/URL] |
Oh wow! This looks great! :cln:
Actually I've tried making some kind of framework like this in the past too, but as I lacked experience and knowledge it's something I gave up on for now. I started making simple games instead to get to know the unity engine and C# better. I'll definetly keep an eye on this! :hug: |
Amazing! :D Can't wait to see more.
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[QUOTE=Erikku;7847387]Oh wow! This looks great! :cln:
Actually I've tried making some kind of framework like this in the past too, but as I lacked experience and knowledge it's something I gave up on for now. I started making simple games instead to get to know the unity engine and C# better. I'll definetly keep an eye on this! :hug:[/QUOTE] [QUOTE=VictorXD;7847396]Amazing! :D Can't wait to see more.[/QUOTE] Thanks for the support guys! :) |
Fantastic work! :tmb: This is hopefully the future of fanmade TR games.
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What is there left to be implemented? :)
Also, what does automatic ledge targetting like LAU mean?? |
I feel like a failure now thanks :p
Amazing work, can't wait to see more. |
Woww , great :cln:
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I would love to help you with animations :D Haven‘t done them for a long time, you can still see some videos of my work on my channel I think.
Anyway, if I could help you with that, please hit me up ^^ |
Hey hey hey ! That's super cool :) Very good place for people that want to start making custom TR games beyond TRLE. I looking for further updates and good luck with project :hug:
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