I'm glad her animation is fast. She's trying to get out of a cave with some voice echoing throughout it... don't you think she should be moving with some urgency?
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^ Exactly. And the little details are pretty important.
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It doesn't even seem urgent to me though. Just that fact that she pulls up right when she grabs seems fast, but otherwise it just seems normal.
:/ All the little details, sounds, and items falling remind me of UC1 the Bunker. |
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And yeah, the bunker is a good comparison I think, with the tight spaces and eerie noises. edit - ^Yeah, I loved those little details too. The bottles falling off the ledge when she climbed up were very cool. Hopefully we'll see this attention to detail throughout the game. |
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Oh and her jumps and how she pulls up...they really appear to have some weight to them. Just compare it with Underworld and you'll see a HUGE difference. It looks like it would feel good to pull Lara up from a ledge. Does that make sense? :p |
^Yes. It looks like jumping feels really good IMO.
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And I totally agree about the weight thing. She actually looks like she'll be easy to steer and control. She no longer looks like a weightless monkey/spider on crack... |
So what if one of the scavenger dens has more of those hanging sacks, but the people inside are consious and sort of moving a bit and making noises?
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