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^I see your point, but isn't 'day 1' set before the game starts proper - or at least in the den? If day one is that and day two is the deer hunt and day three leads up to the night hub, the parachute footage is around the third of the way in, it would seem odd that day four takes up the rest of the game.
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It can be either possible or impossible.
For example, Anniversary took place within 3 days, Legend within 5-6 and Underworld within 2-3. Bearing in mind that she does not go from one end of the world to another I'd say it's quite possible that the whole game is set in 4 days. |
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So far we've seen Lara exit the den, and sit through the night (day 1 I think, well the first day we've seen), hunt a deer on day 2 and then her first kill that night. The night hub probably takes place th next night, which would already be three days. I wonder how consistent the lengths of daytime would be. |
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I wouldn't be surprised if they have rethought the whole 'day' system (if it existed in the first place). If it's true that the hubs have a random change about them when you revisit them (I.E the player experiences the hub during the daytime for story reasons, but if they fast-travel back to look for relics it may be night time), that would throw off the day count. :/
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I'm thinking if the days did indeed exist like that, they've probably been ditched. |
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Anyway, one week and 1-2 days :p ... |
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It's that as you progress, any changes you encounter will affect hubs you fast travel back to. So if it's the third day, when you travel back to a hub that was night when you first came upon it, it will be day. Though this is all weird and confusing. |
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I just think the night hub is night for story purposes, but, if say you get to the next part of the game during the day and it's sunny, if you then return to the hub, it'll be daytime and sunny there too.
Same with the scavenger shanty town. If it's day when you visit it the first time, you can then get to night and re-visit it at night time. I think that's how it works and I think I've just repeated what LF was saying :pi:. |
^ That's how I understand the weather system too.
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I made a diagram:
This long black rectangle is the course of the story and Lara's physical journey across the island (but in a straight path as an example). Each red bar is a trigger for a change in weather and/ or day-to-night. When Lara passes a red bar the weather or time of day will change, but only the first time she passes the bar, if she walks back over the bar (or any old bars) the changes that have occurred will remain the same until she passes the next untouched bar. http://i663.photobucket.com/albums/u...rafan25/fd.jpg |
^ Yes and one of those red bards is when she kills the deer (for example), right?
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I'm thinking they're going to use dark storms as a way of easing into the nighttime, so it seems less of a drastic and quick change. |
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I don't remember it changing but I'll believe you. :pi:
The question I have is the question of what happens once we reach the end? Are we given a treasure hunt mode to go revisit the island? If so would we trigger any weather changes? |
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I hope that the weather just randomly changes if we fast-travel from hub to hub. |
^ That's what I've been wondering too.
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When we finish the story, the game will offer us a treasure hunt mode, I think. And the weather is going to be the same like when you play the story for the first time. When you reach some point, it's going to change. Just my guess. |
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Though if we had a treasure hunt mode in which we could revisit the island much like TRU, then I'd love a real time weather and day/ night cycle. |
I hope that, in addition to a treasure hunt mode, we get to replay chapters too.
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That would be nice.
Or just havr replay chapters for the purpose of going back and collecting, then have some other mode that is very...freestyle exploration-based. |
I can't with such speculations.
I just want them to give us some new stuff, something visual again. It's nothing exciting to see and hear the same still over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. |
I'm not here for visual right now, I'm here for promises.
You know they mentioned we'd be seeing the combat system in an answer about stealh playing a part in the game, but we really didn't get to see if stealth and covering is contextual or controlled. I really need to know that. |
We've heard a lot of promises, but we haven't seen what they promised, yet. Not even a bit of it and that's what pisses me the most.
So, I'm here for visual right now. When they're going to show us what they've promised, I really do not know. |
Just wait for the game.... it's not too long.
Why you guys want everything to be spoiled before release is beyond me. |
Mod Edit: Image removed. Sorry, but this is below the belt for what is appropriate on the forum.
Found this while derping on google. |
^ Looks like she's on crack :vlol:
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I don't know if the point of view is sexist, or just stupid.
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Dessert doesn't need to be spoiled, but we kind of new the main course, the facts about the game in a descriptive way. Or at least I'd like it like that. |
So it's decided then? Tomb Raider should go back to the way it was. Y'know, when it was good and stuff.
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:p |
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I agree, I don't want to be spoiled, but I think it's important for some of the mechanics of the game to be shown, something with more meat to it than we've seen so far. @Spong, I don't think it's been decided that this game is bad and stuff. ;) |
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^Well, I already agreed with that before you said it :p
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What I've seen there's nothing much on puzzles.. such a far cry from what tr really is.
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I think it would all look a little more like TR without the QTE, cinematics, and dramatic walking intertwined with the gameplay. |
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