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I for one, do hope that TR will be featured in Microsoft's E3 conference, since Sony don't seem to give two ****s about Lara. |
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Hope....and I though you're more confident. It's confusing to read you sometimes, because you always seem so confident like you knew exactly when and what time something is gonna be shown or revealed. |
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Umm it has been stated somewhere. Cutscenes are motion captured, while the rest is animated.
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The transitions between animations are hand done, and that was what needed more polish in TRU to get the timing right. |
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I'd like to know, because my suspicions are it's mostly motion capture with a little bit of animation.
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I'd expect 100% motion captured animations throughout the game, tbh.
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The in game animations are by hand.
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It seems to me that animation by hand is usually more exaggerated and nice looking. However I liked the TRU motion captured run better than the AOD run. Though because this new Tomb Raider is cinematic and contextual in some instances, I wouldn't be surprised if they use an animation from a cutscene in the game for something, but I'm sure the base of the in game animations are not motion captured. It's not about regression either, it's just knowing better and doing better. |
I don't really care about the animations too much from what I've seen the look fine. :)
It is fluency that is key. If she doesn't control well that is bad. |
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I think Crystal often sacrifice long transitional animations for quick cuts between movements to allow for more responsive controls, which I like.
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I think people think the animations look too fast, but maybe that's just because they're not letting the transitions play between the moves? In my opinion the actual animation for each move looks well animated. |
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How she runs, jumps... The only thing that looked fast was when climbing up and i'm not sure about the wall scramble. (it wasn't really clear) |
Some jumps looked pretty clunky, but I'm sure they'll be fixed. They also looked like that in the E3 demo, but still.
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I'm probably in a minority when I say I preferred Underworlds animations over the rest of the series.
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I like the reboot animations better. |
No, I think he's comparing the animations between Underworld and Anniversary/Legend.
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I cannot wait to see her animations once she'll get more experienced. What if there will be 3 levels of her animations improvements? There are three phases of the game right? So it would make sense...would it? :p
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Would be a ****ing lot of animations to be in a game, that's for sure. Usually animations are consistent throughout a game, but if her animations and movements change as the game progresses, just imagine how many animations there will be. :o
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I kinda badly worded my last post, so excuse moi. |
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I loved Underworlds animations. :/
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The jumping too? :o
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The only animations I liked in underworld were the grabbing animations. The swan dive kinda sucked.
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There's nothing lovable in my view. Animations run extremely fast, robotic and not to mention her jumping distance ---. Reboots animations look perfect to me, even her clumsy moves, which are much heavy,realistic,remarkable...imo |
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The only thing I wasn't keen on was the Swan Dive. |
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But they liked it, it's their opinion. |
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