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Spong 24-04-13 13:32

Quote:

Originally Posted by spyrostr (Post 6762185)
...someone is still alive inside the sack at her left and u can see him struggling....

It's Ron Rosenberg, they put him there after he did that interview with Kotaku.

SpyrosMonster 24-04-13 13:35

I don't see it...

spyrostr 24-04-13 13:35

Quote:

Originally Posted by SpyrosMonster (Post 6762187)
WHAT??!?!!??! :eek:

yeap and dont look for it in youtube cause the crapy quality doesnt let u notice it
that's why i didnt a post any video
correction : ^ that sack in the video u posted doesnt move at all but that one in this video is moving....



Quote:

Originally Posted by Spong (Post 6762188)
It's Ron Rosenberg, they put him there after he did that interview with Kotaku.

:pi: that's probably a good assumption

WaterYouDoin 24-04-13 13:56

But theres only bones in there :confused:
When you burn it you can see the bones falling.

Lara_Fan1 24-04-13 13:59

Quote:

Originally Posted by spyrostr (Post 6762185)
omg i've just noticed that in the opening sequence when Lara is being dragged by the scavenger and after the ''a production of'' logo , someone is still alive inside the sack at her left and u can see him struggling....

You only just noticed that lol?

spyrostr 24-04-13 13:59

Quote:

Originally Posted by WaterYouDoin (Post 6762202)
But theres only bones in there :confused:
When you burn it you can see the bones falling.

i know but that movement it clealy shows that something is alive in there but in other videos there is no movement at all...so what's going on....spooky

SpyrosMonster 24-04-13 14:03

OMG! That's so creepy! It could be a bug though... :pi:

AimlessThunder 24-04-13 14:04

Quote:

Originally Posted by spyrostr (Post 6762205)
i know but that movement it clealy shows that something is alive in there but in other videos there is no movement at all...so what's going on....spooky

I noticed this as well, I mean when I play it on my PC. The sack indeed shivers, I really wish I could hack the fire arrows and burn it down. Actually I did burn all the reachable sacks with the torch, I even used the moon-jump to do so, but I only found boots inside them :p.

spyrostr 24-04-13 14:14

Quote:

Originally Posted by SpyrosMonster (Post 6762213)
OMG! That's so creepy! It could be a bug though... :pi:

well i dont know if this is a bug but it's truly interesting...

i fixed the video

AimlessThunder 24-04-13 14:17

So apparently she's not a Tomb Raider in this game, that may actually explain the lack of challenging tombs. The focus was on survival. I am excited for the next game. I can already picture the predictable cheesy closing line "A Tomb Raider is Born.." :p.

Lara_Fan1 24-04-13 14:24

Quote:

Originally Posted by AimlessThunder (Post 6762227)
So apparently she's not a Tomb Raider in this game..

She was but wasn't if that makes an sense lol.

AimlessThunder 24-04-13 14:25

Quote:

Originally Posted by Lara_Fan1 (Post 6762238)
She was but wasn't if that makes an sense lol.

It makes perfect sense! :D

mizuno_suisei 24-04-13 14:26

Quote:

Originally Posted by spyrostr (Post 6762185)
omg i've just noticed that in the opening sequence when Lara is being dragged by the scavenger and after the ''a production of'' logo , someone is still alive inside the sack at her left and u can see him struggling....

ERR MAH GERD!! thats creepy as just watched what you mean!



This was posted by the Japanese SE facebook page. One of the Japanese Lara fanart contest submissions. I LOVE IT and thought it deserved to be showcased here! :)

http://sphotos-g.ak.fbcdn.net/hphoto...68520292_n.jpg

Lara_Fan1 24-04-13 14:38

Quote:

Originally Posted by AimlessThunder (Post 6762241)
It makes perfect sense! :D

She set out to be a Tomb Raider looking for Yamiti.. Then got washed up so she became a survivor trying to get off the island but turned into a Tomb Raider as-well as surviving lol.

Mermaidman 24-04-13 14:41

Quote:

Originally Posted by mizuno_suisei (Post 6762243)
ERR MAH GERD!! thats creepy as just watched what you mean!



This was posted by the Japanese SE facebook page. One of the Japanese Lara fanart contest submissions. I LOVE IT and thought it deserved to be showcased here! :)

http://sphotos-g.ak.fbcdn.net/hphoto...68520292_n.jpg

good lighting on that picture.

Must take hours to make that!

spyrostr 24-04-13 14:42

mizuno_suisei it's a lovely artwork but it seems like someone forgot to paint the other half of the climbing axe...and i dont like her face that much

italibabee 24-04-13 16:36

Quote:

Originally Posted by spyrostr (Post 6762226)
well i dont know if this is a bug but it's truly interesting...

i fixed the video

I just started a new game because I wanted to see it, but it didn't happen for me.
<\3

Gamd1011 24-04-13 18:21

Quote:

Originally Posted by mizuno_suisei (Post 6762243)

That's really nice!

There's a few problems with proportions though. Particularly Her right leg.

I really like the contrast of lights and shadows. There's quite a few little details too that really improve the overall piece. Like the water droplets on her face and skin. And the mountainous area behind the plateau that is just visible behind the fog and rays of light.

Cristina 24-04-13 18:35

Quote:

Originally Posted by AimlessThunder (Post 6762214)
I noticed this as well, I mean when I play it on my PC. The sack indeed shivers, I really wish I could hack the fire arrows and burn it down. Actually I did burn all the reachable sacks with the torch, I even used the moon-jump to do so, but I only found boots inside them :p.

On the ps3 version the sack moved in my first try, the next 2 dindīt...

Valentino 24-04-13 19:14

It's moving when you need to swing Lara when gameplay starts. Must be a draft that's causing it to move

Cristina 24-04-13 22:09

Thats before we swing Lara, its when she is still pulled in the air before she wakes, never seen one to move after that...

MeaganMarie 24-04-13 23:47

Hey guys!

Quickly popping in to thank you guys for all your comments, concerns, suggestions, and support since launch! Catherine and I just finished a massive 40+ page community post-mortem and sent it off to the team. I've been lurking like crazy on the forums trying to digest all your thoughts and get them into one place. The team said it will be very helpful! <3

Spong 24-04-13 23:51

Quote:

Originally Posted by MeaganMarie (Post 6762783)
Hey guys!

Quickly popping in to thank you guys for all your comments, concerns, suggestions, and support since launch! Catherine and I just finished a massive 40+ page community post-mortem and sent it off to the team. I've been lurking like crazy on the forums trying to digest all your thoughts and get them into one place. The team said it will be very helpful! <3

Interesting. I'd be curious to see what got through to the team and what didn't and the formula that the decision was based on. But I guess that's confidential now or something, even though they were our posts/thoughts :pi::p

Mikky 24-04-13 23:54

Quote:

Originally Posted by MeaganMarie (Post 6762783)
Hey guys!

Quickly popping in to thank you guys for all your comments, concerns, suggestions, and support since launch! Catherine and I just finished a massive 40+ page community post-mortem and sent it off to the team. I've been lurking like crazy on the forums trying to digest all your thoughts and get them into one place. The team said it will be very helpful! <3

Good to see you're reading and "digesting" all the feedback. Hope reading through all our nitpicks wasn't too taxing. :p

Oh, and try to post more, if you can. We miss you here. :D Well, I know I do. :pi:

spyrostr 24-04-13 23:58

wee hi Meagan thnx for coming by...we love u!! :hug:

Lost_Paradise 25-04-13 00:01

Quote:

Originally Posted by MeaganMarie (Post 6762783)
Hey guys!

Quickly popping in to thank you guys for all your comments, concerns, suggestions, and support since launch! Catherine and I just finished a massive 40+ page community post-mortem and sent it off to the team. I've been lurking like crazy on the forums trying to digest all your thoughts and get them into one place. The team said it will be very helpful! <3

Thanks Meagan, please make sure they know how we felt about the puzzle solving :p

MeaganMarie 25-04-13 00:02

Quote:

Originally Posted by Spong (Post 6762787)
Interesting. I'd be curious to see what got through to the team and what didn't and the formula that the decision was based on. But I guess that's confidential now or something, even though they were our posts/thoughts :pi::p

Yes, it's for internal use only. That being said, what Cath and I did is break down the game by core subjects/mechanics in regards to what fans liked, didn't like, and would like to see more of/feature requests.

Quote:

Originally Posted by Mikky (Post 6762793)
Good to see you're reading and "digesting" all the feedback. Hope reading through all our nitpicks wasn't too taxing. :p

Oh, and try to post more, if you can. We miss you here. :D Well, I know I do. :pi:

I know! I keep thinking things will slow down and they just haven't yet! This is a big item off my plate, though. I'll try not to lurk so much and comment more!

Spong 25-04-13 00:07

Quote:

Originally Posted by MeaganMarie (Post 6762805)
Yes, it's for internal use only.

Curses. Damn the gaming industry for having such an inflated view of itself :pi::p

Quote:

Originally Posted by MeaganMarie (Post 6762805)
That being said, what Cath and I did is break down the game by core subjects/mechanics in regards to what fans liked, didn't like, and would like to see more of/feature requests.

I hope the poll here concerning DLC was one of the things noted. Personally, I'm furious about how Crystal seemingly don't care about the single-player. From my point of view, as someone who dislikes multiplayer, you killed any longevity the game could've had.

mizuno_suisei 25-04-13 00:47

Quote:

Originally Posted by Spong (Post 6762812)
you killed any longevity the game could've had.

I'm sorry but are you sure you want to say that? Collecting all necessary objects and raiding all tombs and finishing in 100% is what made this game so LONG. Tomb Raider Legend and Underworld were NOTHING in comparison to playtime and longevity.

I'm not referring to speedruns, I'm referring to a normal full playthrough in comparison to Crystal's previous titles. I saw a BIG step up in this. I was constantly thinking TR2013 was going to end around half way through because I was so used to such short gametimes from the previous installments.

Sorry, your comment has just absolutely stumped me :wve:

Spong 25-04-13 00:53

Quote:

Originally Posted by mizuno_suisei (Post 6762882)
I'm sorry but are you sure you want to say that? Collecting all necessary objects and raiding all tombs and finishing in 100% is what made this game so LONG.

Did all that in my first playthrough, took seventeen hours and I enjoyed it. What was there to do after that though? Bugger all.

My contention comes from the bias towards multiplayer DLC and Karl saying they had no plans for any single-player DLC. The decision is idiotic IMO, who in their right mind would put all their eggs in one basket (especially when multiplayer TR hadn't been done before) and then choose to completely ignore the people who don't want to play or don't like the multiplayer? Surely that must stump you as well? Of course, if you're lucky enough to like multiplayer and enjoy TR9's, the problem doesn't even exist. The rest of us though have nothing to look forwards to except playing the same game with absolutely nothing different or new.

Kljaka 25-04-13 01:03

Quote:

Originally Posted by Spong (Post 6762893)
My contention comes from the bias towards multiplayer DLC and Karl saying they had no plans for any single-player DLC.

As far as I know, all the statements on that were about not having any plans on single player DLC "at the moment". Maybe I'm not informed enough though. Seeing as I have no interest in multiplayer aswell, I agree with you on it being a stupid idea. There's alot of the island map left unexplored and alot of convenient entrances to possible side tombs they could release as DLC. It also seems like the most logical step post release. The tombs would fit in naturally as DLC and wouldn't get involved with the main story in any way. They could also do a smart thing and make them more complicated and larger. If this was up to me, that's what I'd do with it, and I think I'd be very optimistic on the revenue it could make, judging by the common reactions that I've seen all around.

mizuno_suisei 25-04-13 01:09

Quote:

Originally Posted by Spong (Post 6762893)
Did all that in my first playthrough, took seventeen hours and I enjoyed it. What was there to do after that though? Bugger all.

My contention comes from the bias towards multiplayer DLC and Karl saying they had no plans for any single-player DLC. The decision is idiotic IMO, who in their right mind would put all their eggs in one basket (especially when multiplayer TR hadn't been done before) and then choose to completely ignore the people who don't want to play or don't like the multiplayer? Surely that must stump you as well? Of course, if you're lucky enough to like multiplayer and enjoy TR9's, the problem doesn't even exist. The rest of us though have nothing to look forwards to except playing the same game with absolutely nothing different or new.

Don't get me wrong, I agree about the lack of SP DLC, I wonder why we got the ****kicker with that one but then I don't understand why you wonder what else could we have done after finishing the game? In the previous games once we'd finished all the levels and all secrets, all we could do was start again from the beginning without anything. Yeah some games had downloadable outfits, some games had add on expansions, THIS game has both of those...

Quote:

Originally Posted by Kljaka (Post 6762903)
As far as I know, all the statements on that were about not having any plans on single player DLC "at the moment". Maybe I'm not informed enough though. Seeing as I have no interest in multiplayer aswell, I agree with you on it being a stupid idea. There's alot of the island map left unexplored and alot of convenient entrances to possible side tombs they could release as DLC. It also seems like the most logical step post release. The tombs would fit in naturally as DLC and wouldn't get involved with the main story in any way. They could also do a smart thing and make them more complicated and larger. If this was up to me, that's what I'd do with it, and I think I'd be very optimistic on the revenue it could make, judging by the common reactions that I've seen all around.

I agree with this somewhat. Yeah we're probably wrong thinking that because much of the island map was unexplored, we'll get unlock-able areas in the future, I feel quite silly for even hoping for that actually but its a good thought. The franchise peak isn't over yet, it's only being released in Japan as of today.

Spong 25-04-13 01:13

Quote:

Originally Posted by Kljaka (Post 6762903)
As far as I know, all the statements on that were about not having any plans on single player DLC "at the moment".

You're exactly right. But as far as I'm concerned the use of "at the moment" in that statement is just PR spin for "we're getting backlash that we didn't expect". It's a get-out clause, a few words to deflect the complaints that, ultimately, could still amount to nothing.

Quote:

Originally Posted by Kljaka (Post 6762903)
There's alot of the island map left unexplored and alot of convenient entrances to possible side tombs they could release as DLC. It also seems like the most logical step post release. The tombs would fit in naturally as DLC and wouldn't get involved with the main story in any way. They could also do a smart thing and make them more complicated and larger. If this was up to me, that's what I'd do with it, and I think I'd be very optimistic on the revenue it could make, judging by the common reactions that I've seen all around.

All that is perfect and, to me, is a completely logical direction to take when considering DLC. But up until that statement from Karl, it seems that sort of thing was never even considered, or it was but they chose to disregard it in favour of multiplayer DLC (for a multiplayer they couldn't be sure would be a success).

Quote:

Originally Posted by mizuno_suisei (Post 6762906)
...I don't understand why you wonder what else could we have done after finishing the game?

That's the culture that lazy gamers and devs have created nowadays. Longevity doesn't exist any more (outside of heavy grinding games) unless a game is given DLC.

Kljaka 25-04-13 01:19

Quote:

Originally Posted by mizuno_suisei (Post 6762906)
In the previous games once we'd finished all the levels and all secrets, all we could do was start again from the beginning without anything. Yeah some games had downloadable outfits, some games had add on expansions, THIS game has both of those...

Yeah, it used to be like that. IMO, this game, as a reboot, was a promise from the start that they'd take all the current trends in gaming to consideration and have some new strategies for the franchise. That was exactly what I was thinking of there. It's common today for action/adventure games to have sp dlc. I really don't see a reason why they wouldn't take that path with TR, coming from the obvious reason that it would be fairly easy to do so and not disrupt the storytelling as it was done before with the Underworld dlc.
And yes, they have made a wonderful job so far with the content. I too think there's alot of things to do in the game for it to be a great game as is. :)

Quote:

Originally Posted by Spong (Post 6762909)
All that is perfect and, to me, is a completely logical direction to take when considering DLC. But up until that statement from Karl, it seems that sort of thing was never even considered, or it was but they chose to disregard it in favour of multiplayer DLC (for a multiplayer they couldn't be sure would be a success).

I don't know if you have read/seen the final hours of TR, but from all the info so far, they seem to have went through alot of trouble with coming to a clear vision for the reboot. It seems very unlikely that a developer would favour an experimental mode in this case (seems to have been experimental since the guardian of light) just to have it in future sequels. Especially after the multiplayer mode was badly excepted from both critics and consumers upon release. If it really is like you stated, then they're just blind to what's going on with the game. I really hope it's more thought through than that. Strangely enough, I always criticize CD but always stay optimistic about what they might do next lol.

Oh, and also, in case the multiplayer dlc is the only one we're getting, then I'm wondering, since they left the mp development to the montreal studio as a later decision, would that mean that the original team had no plans on dlc at all (besides the outfits)? Hm, it's a question now, I guess, if the montreal guys are developing the dlc alone or if it's a joint effort. If it's not, I say that the original team is either working on/has made sp dlc or they are already deep into the development of the new game. I think this is an interesting question.

Melonie Tomb Raider 25-04-13 01:27

Quote:

Originally Posted by MeaganMarie (Post 6762783)
Hey guys!

Quickly popping in to thank you guys for all your comments, concerns, suggestions, and support since launch! Catherine and I just finished a massive 40+ page community post-mortem and sent it off to the team. I've been lurking like crazy on the forums trying to digest all your thoughts and get them into one place. The team said it will be very helpful! <3

This makes me happy :jmp:

One thing that is so good about this forum is that we can talk about things we'd like to see changed and know that they will be read. That leaves my social networks clear for me to talk about all the good things I like about the games :D

Demonsweat 25-04-13 03:38

I almost feel bad posting criticisms since I know CD worked so hard on this game. Modern gaming conventions are very constricting and some of the things we loved about the old games sadly just have no place anymore. So the best we can hope for now is a game that's good compared to other modern games, which TR2013 definitely is.

I can understand the no SP DLC thing. For one, introducing multiplayer now gives some future security for the series since everything's moving in that direction now. Also, another single-player story, even if it's very limited, could dilute the interest that's being generated about Lara now. It's all very focused on Lara's initial experience and that's maybe where they want the focus to be for a while. That's all much more powerful than "Lara finds a trinket on a little adventure." Her second adventure can't be a half-game, it has to be big.

The1andOnlyTR 25-04-13 04:06

Is there a cheat program for the PC version yet? If there is and it's similar to the one from TRLAU, can someone PLEASE pass through the thorn bushes in the Shantay Town underneath where the lift takes Lara to the beach? I wanna know what's behind them.

hayden 25-04-13 04:08

^ It would just be a very small space as it's where the animals spawn from.

mizuno_suisei 25-04-13 04:09

Quote:

Originally Posted by The1andOnlyTR (Post 6763056)
Is there a cheat program for the PC version yet? If there is and it's similar to the one from TRLAU, can someone PLEASE pass through the thorn bushes in the Shantay Town underneath where the lift takes Lara to the beach? I wanna know what's behind them.

Yeah trainers have been available since the 2nd day...moonjump, flycheat etc..

a simple google search will work for you here. we're not permitted to link trainers here :)

The1andOnlyTR 25-04-13 04:12

Quote:

Originally Posted by hayden (Post 6763059)
^ It would just be a very small space as it's where the animals spawn from.

Damn. I was hoping for something cooler than that. :p

Quote:

Originally Posted by mizuno_suisei (Post 6763060)
Yeah trainers have been available since the 2nd day...moonjump, flycheat etc..

a simple google search will work for you here. we're not permitted to link trainers here :)

I didn't need one; I was just curious if itd been released yet.
I WISH I had the PC version. :p


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