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larafan25 07-05-12 01:17

Quote:

Originally Posted by danny.rex (Post 6154113)






Oh come on, that's pretty much like some of the classic TRs showing what you just picked, instead of a picture they named it.

This icon is more intrusive and I don't think we need it for a torch which doesn't go into our inventory.

danny.rex 07-05-12 01:19

Quote:

Originally Posted by Lukass (Post 6154127)
Let's be honest. The blocks you can interact with in the classics always have slightly different color in compare to the ones you won't move. I always recognized which one I can interact with without trying them one by one.

I think it was usually the lighting messing up, usually the movable objects looked lighter. But I do remember some places where they looked the same.

Quote:

Originally Posted by larafan25 (Post 6154151)
This icon is more intrusive and I don't think we need it for a torch which doesn't go into our inventory.

TR4 and 5 had the icon for the torch too :p maybe is something just for the introduction and won't happen every time you grab a torch, but we will see

Lukass 07-05-12 01:20

What's the matter? We can decline the hint icons. It's gonna be the first thing I'm going to do before I start to play.

Weemanply109 07-05-12 01:20

So hint icons can be disabled?

Lukass 07-05-12 01:22

Quote:

Originally Posted by Weemanply109 (Post 6154162)
So hint icons can be disabled?

Without a doubt.

Quote:

Originally Posted by danny.rex (Post 6154157)
I think it was usually the lighting messing up, usually the movable objects looked lighter. But I do remember some places where they looked the same.

Yeah, there were some places where it was hard to recognize which boxes you can interact with, but it wasn't often at all.

leglion 07-05-12 01:22

Quote:

Originally Posted by larafan25 (Post 6154151)
This icon is more intrusive and I don't think we need it for a torch which doesn't go into our inventory.

It's smaller though...

larafan25 07-05-12 01:22

^What's smaller?

Quote:

Originally Posted by danny.rex (Post 6154157)
I think it was usually the lighting messing up, usually the movable objects looked lighter. But I do remember some places where they looked the same.


TR4 and 5 had the icon for the torch too :p maybe is something just for the introduction and won't happen every time you grab a torch, but we will see


I don't remember it happening with the torch, but I don't think this torch goes into our inventory, and the icon is larger and super annoying. I don't want any icons, I can see what I pick up. :/

Quote:

Originally Posted by Weemanply109 (Post 6154162)
So hint icons can be disabled?

Not that I know of, I believe Karl said they go as you progress, the game plays intuitively or something.

Lukass 07-05-12 01:24

So we were able to disable them in LAU and we won't do that in Tomb Raider? Pffft.

leglion 07-05-12 01:27

Quote:

Originally Posted by larafan25 (Post 6154168)
^What's smaller?




I don't remember it happening with the torch, but I don't think this torch goes into our inventory, and the icon is larger and super annoying. I don't want any icons, I can see what I pick up. :/



Not that I know of, I believe Karl said they go as you progress, the game plays intuitively or something.

The icon.

larafan25 07-05-12 01:27

Quote:

Originally Posted by leglion (Post 6154173)
The icon.

I think the icon in the reboot is larger than the icon in the classics...without a doubt.


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