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-   -   OpenLara project (https://www.tombraiderforums.com/showthread.php?t=216618)

Caesum 14-05-17 18:28

The best way to revamp controls for PC version would be to make an upgraded tank controls tbh. Something like Jade Empire, Harry Potter or Gothic series, where you have pretty much tank controls, but with rotation on mouse movement and running left/right on A & D. Also tank controls can work amazingly well with analog sticks, as we can see in Jade Empire.

But then again I guess this is something one would think about only after the final version is done.

SrDanielPonces 16-05-17 12:23

^ except you dont have running left/right animations in TR1

ESCachuli 16-05-17 12:45

[QUOTE=SrDanielPonces;7742768]^ except you dont have running left/right animations in TR1[/QUOTE]

It wouldn't hurt to implement them, tho.

I imagine a 1st person TR1 with this controls:

W/S: run forward/backwards
A/D: strafe left/right
L-Shift: (hold) walk/strafe walk
Space: jump
Q: roll
L-Mouse: action
R-Mouse: aim (with the weapons out)
C-Mouse (the wheel): hold guns/holster

In fact, it would work too with 3rd person. I actually prefeer to have mouse-aim, but auto-aiming could work too. Tho it wouldn't be that hard to implement manual mouse-aiming, wouldn't it?

BTW your progress is amazing, XProgrer.

SrDanielPonces 16-05-17 12:53

Honestly I'd rather stay with TR gameplay lol

ESCachuli 16-05-17 13:18

[QUOTE=SrDanielPonces;7742773]Honestly I'd rather stay with TR gameplay lol[/QUOTE]

I don't really care if the engine stays the same, but I've already played TR1-5 plenty of times and I'd love so see some evolution while still mantaining it's key features (the manual platforming mostly, I'd say exploration and puzzles but as the levels will be the same that's for granted).

XProger 16-05-17 13:26

I added [url=https://github.com/XProger/OpenLara/issues/72]task[/url] for this and will try to implement it someday but can't promise anything :)

ESCachuli 16-05-17 13:27

[QUOTE=XProger;7742782]I added [url=https://github.com/XProger/OpenLara/issues/72]task[/url] for this and will try to implement it someday but can't promise anything :)[/QUOTE]

Oh my, I'm so glad you think it's a good idea! Hahahaha :hug:

dcw123 16-05-17 13:47

[QUOTE=SrDanielPonces;7742148]^ not practical to have the mouse to make Lara look. Both your hands are on the keyboard to move Lara - It'll be exhausting to keep putting your hand on the mouse just to look.[/QUOTE]

This LOL playing Legend or TRA on a laptop (with a mousepad) was a nightmare if you didn't have a controller plugged in.

ESCachuli 17-05-17 13:50

This is how I picture the "manual aiming" in the classics.

Without pressing the aim button:
[IMG]http://i.imgur.com/Ibg4n70.jpg[/IMG]

Pressing the aim button:
[IMG]http://i.imgur.com/xgSjeaR.jpg[/IMG]

Of course this is a cheap edit, just a sketch.
Would be useful also in 3rd person (with manual aiming, with auto-aim it's useless).

I have so much fun exploring TR1 in 1st person, never thought it could be so cool.

SrDanielPonces 17-05-17 16:53

Is adding actually lots blood sprites to Lara's horrible deaths (like the torso death, t-rex death), it how it would happen in a more real scenario? :D


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