[QUOTE=XProger;7764910][b]Gh0stBlade[/b] has did [url=http://xproger.info/projects/OpenLara/OpenLara_TOMB2_E3_PC.rar]loader[/url] for early E3 demo version of TR2.[/QUOTE]
Yay, it works! Can I put this together with the current build somehow? It seems that enemies do not work yet in this build... |
[QUOTE=Dustie;7764993]Yay, it works!
Can I put this together with the current build somehow? It seems that enemies do not work yet in this build...[/QUOTE] Nope, for all kind of enemies I should to write special logic, not all enemies works even for TR1 version. |
I see... so the loader build is the latest build so far anyway? I see water ripples and water reflections below, so I guess it's the newest?
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[QUOTE=Dustie;7765020]I see... so the loader build is the latest build so far anyway?[/QUOTE]
Not much, maybe couple weeks ago. |
That Venice beta shows some interesting clipping problems with the new water texture and lighting system.
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I noticed that too. It appears that lightbulbs actually reflect on the water surface :) And the clipping is visible on the surface when a lightbulb is in the other room but is still visible from the current room.
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[QUOTE=XProger;7764910][b]Gh0stBlade[/b] made [url=http://xproger.info/projects/OpenLara/OpenLara_TOMB2_E3_PC.rar]loader[/url] for early E3 demo version of TR2.[/QUOTE]
OMG! THIS AMAZING! :D:jmp::cln: |
[QUOTE=AimlessThunder;7765700]OMG! THIS AMAZING! :D:jmp::cln:[/QUOTE]
I'm trying to get it to work myself - does it work in the web browser version + browse level, or only with a download? |
No, it's a desktop version, you have to run it on your system.
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[QUOTE=Craig Michaels;7765990]I'm trying to get it to work myself - does it work in the web browser version + browse level, or only with a download?[/QUOTE]
Run as administrator. |
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