^^This was the second video that I saw today and is one of the best I have seen so far. :tmb:
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There is another Q&A thread for grabs on the Eidos forums.
Here are my questions: 1. What was the thought process behind Lara's constant panting and grunting? It seems in nearly every scene she's almost having an asthma attack (maybe bit of an exaggeration). I understand that you want to make her more believable and you want to convey that she's having a hard time, but I feel it often becomes very distracting from the actual scene and hurts Lara's character and the story. Is there ever a point where you look at a scene and go "this is way too much, guys. we need to tone this down a bit"? 2. I've noticed some very noticeable white ledges in the new footage. I understand that you do this so that it can appeal to mainstream gamers as well, but I have yet to see another game that does this to such an extent. There are many games out there that pull off great traversal without the need for white ledges. If the game has what you coin "dynamic traversal" then is there really a need to hand-hold the player when you can choose your own path and use survival instinct as well? I hope that at least my 2nd gets answered. :o |
^ I hope your second question get answered. I'd ask the same.
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Has everyone calmed down now and stopped unnecessarily hating on the graphics?
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I'm pretty sure Uncharted had way more white/obvious ledges :p
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^Tell it, sis.
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I'm a tad bit disappointed by the wolf den scene...expected more...scary
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