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-   -   Keeping The Door Open After Flooding The Room (High Security Compound) (https://www.tombraiderforums.com/showthread.php?t=226575)

Greenapple968 06-09-21 07:56

Keeping The Door Open After Flooding The Room (High Security Compound)
 


Link: https://www.youtube.com/watch?v=Xp-R81HHwIw

In order to make progress there's a room that you have to flood, near the start of the level. After flooding the room, the door that led you into the room normally closes, meaning that you can't backtrack through the door or re-enter through it later on. In this video, I show you that it's possible to avoid the spot which causes the door to close, meaning that you can keep the door open. It requires the use of a jump-by glitch, and is easy enough to pull off. It seems that you still can't backtrack through the door once the room is flooded, even though the door is open. It's as if there's a wall made of the water. You can however, re-enter the flooded room through the door once you're back on the otherside. Though you can't go back through the door due to the wall of water. You'd have to go the long way again, unless you'd rather drown. This doesn't have much of a useful purpose, but I felt that the discovery was worth sharing.

Mek 06-09-21 15:58

Nice find! I wonder why the door isn't being closed simultaneously with flooding the rooms, when you use the switch.

Greenapple968 06-09-21 16:06

Quote:

Originally Posted by Mek (Post 8319252)
Nice find! I wonder why the door isn't being closed simultaneously with flooding the rooms, when you use the switch.

Thank you. After you pull the switch, there's a spot which causes the door to close but I managed to avoid the spot. I suppose that Core didn't account for the fact that the spot could be avoided.

ANoDE 06-09-21 21:10

@Greenapple: Nice find! Must have taken you quite a while to figure this out.


Quote:

Originally Posted by Mek (Post 8319252)
Nice find! I wonder why the door isn't being closed simultaneously with flooding the rooms, when you use the switch.

I'm no level editor expert, but maybe a trigger for a flip effect (fill room with water) can't simultaneously be a trigger for a door?

Woops 08-09-21 06:05

Quote:

Originally Posted by ANoDE (Post 8319281)
I'm no level editor expert, but maybe a trigger for a flip effect (fill room with water) can't simultaneously be a trigger for a door?

it can, I think they just liked trolling :p

The flipmap trigger is under the switch, then the room flips and what you can't see is that the switch room is also flipped. you can see that the door trigger is on the tile behind Lara. They could have just had it on the switch tile, and it would've worked fine.

https://media.discordapp.net/attachm...71221/flip.gif

ANoDE 08-09-21 06:43

Thanks for the explanation, Troye :)
:tmb:

Greenapple968 08-09-21 12:12

Quote:

Originally Posted by ANoDE (Post 8319281)
@Greenapple: Nice find! Must have taken you quite a while to figure this out.

The discovery came quite easily. Due to my experiences with glitches, I had a hunch that I could avoid the spot that causes the water to flood by using a glitch like this.


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