Quote:
Originally Posted by SoraSakai
(Post 8279061)
I don’t personally believe a single thing you’re saying. It’s very blatant what type of game this is.
|
Yes, there are microtransactions, and no, you don't like that. We get it, sis. Move on, before you cut yourself on your own edges. :p
...
As the game stands currently, it
is very much a money pit - or would be, if you're the type to drop money on loot crates and whatever else.
(I have an addictive personality, but my vice of choice is nicotine, so it's more
obnoxious than insidious to me :vlol:)
Regardless of things getting more "Tomb Raider-y" and the game becoming more feature-rich (which I'm looking forward to), I certainly hope there's some significant rebalancing being done as well.
I realize that these kinds of games aren't being made for free, and they need to turn a profit, but all I'm saying is that - there's a point at which, the game basically asking you for money, becomes unattractive.
It's all well and good that you're adding to the game, but the question is if these additions are going to make it needlessly complex/obtusely difficult, or actually help the player in overcoming odds that I
do agree should be predisposed against you.
Just not so overtly, since money is being asked for - to experience something that's offered to the player seemingly for free. :specialsnowflake:
I don't think the ticket system is particularly prohibitive, or even that the upgrade system is underpowered - Lara seems consistently powerful, the problem is having 8927345 bullet sponge enemies on-screen at the same time, where trying to take down even just
one of them is a tremendous effort, between their overpowered attacks (which are inconsistent even between enemies of the same type, I feel like) and meandering movement patterns (coupled with the fact that Lara doesn't lead her shots). Your equipment mitigates some of these factors, but that isn't very helpful when equipment is
incredibly hard to come by in the first place...