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Stevo505 21-05-12 05:47

Quote:

Originally Posted by Spong (Post 6179820)
There was about twenty of them in the den demo alone.
Well, maybe not exactly twenty, but there was a few of them within the space of about ten minutes.

They said that wasn't an indicator to the number throughout the game.

Spong 21-05-12 05:54

Quote:

Originally Posted by Stevo505 (Post 6179823)
They said that wasn't an indicator to the number throughout the game.

They also said Underworld was gonna be epic :pi:

skylark1121 21-05-12 05:56

Quote:

Originally Posted by Spong (Post 6179826)
They also said Underworld was gonna be epic :pi:

It was epic.... in idea... :p

Spong 21-05-12 05:59

Quote:

Originally Posted by skylark1121 (Post 6179827)
It was epic.... in idea... :p

I'd argue even that.
The only thing about Underworld that was epic was the way in which it failed :vlol:

spyrostr 21-05-12 06:07

Quote:

Originally Posted by Spong (Post 6179829)
I'd argue even that.
The only thing about Underworld that was epic was the way in which it failed :vlol:

The weirdest thing is that my mom finished it recently and she thought Underworld was the best tomb raider game she has ever played lol...

Spong 21-05-12 06:11

Quote:

Originally Posted by spyrostr (Post 6179832)
The weirdest thing is that my mom finished it recently and she thought Underworld was the best tomb raider game she has ever played lol...

Apart from Legend & AoD, I assume she'd never played any other Tomb Raider games then? :p

just*raidin*tomb 21-05-12 06:15

I wish my mom or someone played TR. ^ :p

Quote:

Originally Posted by Spong (Post 6179820)
There was about twenty of them in the den demo alone.
Well, maybe not exactly twenty, but there was a few of them within the space of about ten minutes.

Yeah but considering it was the opening, I forgive it. Also the last bit was consecutive so I would count that as one, which would be a total of 4. But really, the ones in the reboot actually look and feel like gameplay bits to me. It's a lot different than just pressing a button so you don't die. They would clearly otherwise be cutscenes anyway. I do like them, but still...not enough for them to be everywhere. That would be annoying.

spyrostr 21-05-12 06:18

Quote:

Originally Posted by Spong (Post 6179835)
Apart from Legend & AoD, I assume she'd never played any other Tomb Raider games then? :p

Nope she has finished them all before me... Last revelation was her first... I was afraid of the mummies so it took me some years to touch it lol...she loved the classics more than the new ones but Underworld it seems it had that something for her..

skylark1121 21-05-12 06:20

Quote:

Originally Posted by spyrostr (Post 6179842)
Nope she has finished them all before me... Last revelation was her first... I was afraid of the mummies so it took me some years to touch it lol...she loved the classics more than the new ones but Underworld it seems it had that something for her..

*waits for Spong to explode*

:vlol:

leglion 21-05-12 06:22

Quote:

Originally Posted by just*raidin*tomb (Post 6179837)
I wish my mom or someone played TR. ^ :p



Yeah but considering it was the opening, I forgive it. Also the last bit was consecutive so I would count that as one, which would be a total of 4. But really, the ones in the reboot actually look and feel like gameplay bits to me. It's a lot different than just pressing a button so you don't die. They would clearly otherwise be cutscenes anyway. I do like them, but still...not enough for them to be everywhere. That would be annoying.

Precisely. The QTE's in 2013 are more like contextual animations really. When I say that I mean that the grab animation is changed to a different grab animation depending on the situation, for example.


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