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Which leads me to believe we'll get a gameplay trailer either before or at GDC. Although I'd expect more of a demo at GDC. I'm sad that he had to give away the bit about the artifacts. It's sad that the fan base is so touchy and must know that this IS Tomb Raider and there IS an artifact. Why can't we just play the game and be surprised by the story we get tangled up in? I think we should focus on the gameplay and whether we like the way it operates. I like that combat is going to have variety, and I'm glad white ledges are gone. I think climbing is just going to be fun in this game, I hope the axe is fun to use regardless of it not offering freeclimb. Although that does make me question how much skills and control we have when it comes to exploring the island. |
He didn't say what he meant with artifacts (artefacts?). It could be a rusty key for all we know. Not valuable, but it's still an artifact. :D
I do not want to hear anything more about the enemies, it must remain a surprise! :-))) I never expected complete freedom (climbing etc). I doubt there will be much skill involved in platforming. |
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Which nobody should have much of an issue with considering it's essentially the same as the textured surfaces in the classics, with some crumbly bits of rock signaling interaction, or sometimes vines. I just hope the island has physical depth and intricacy, whether we're moving across it or up it, I want it to feel big and real. |
I think they'll make the platforming fun, neither super obvious nor tedious. I also think that it won't be really different from for example Underworld or Anniversary, but with a few new things added and obviously better and more realistic animations. I can't wait to try it out!
About the size of the island, I have no doubt that we will be overwhelmed once we climb out of that cave and get the chance to look around. It's like taking all the levels of for example TRU and pasting them next to each other, with paths connecting them in various ways, incl. Beneath the Ashes and Lara's Shadow. Maybe even bigger! |
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I think the climbing will be more similar to the moves we do in the classics but with the controls of the past three games. IDK. I just all of these level don't feel so enclosed. I don't want to see small hills with just enough slope that I can't run over and explore. I want to go everywhere. |
Hmm, does anybody else think that June is too close to release to be unveiling the combat? I mean, that's roughly 3 months before release... it just feels too close.
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I think it's fine, it's not like they need our approval or anything, lol. :p As long as they show all the potential buyers what they've got before the release, it's okay. And it's a big event as well, lots of people watching. It must be something really cool if they keep it hidden till E3. I don't see any problems. |
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