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I was doing that puzzle in London, and it was not even a puzzle anymore because the steps were not to realize what to do, but to interact with someone when the character realized what to do. I had played before, and I knew the four plates on the ground were pressure plates, but I had to wait through all the talking for the other character to notice them on the ground, and press the hint button to progress. So silly. |
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You have to press a button to use it, so unless you somehow accidentally press that button each time a problem appears, then no it's not hand-holding. |
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Meagan: So,...Here's our newest Voice Actress for our leading lady! Say something! VA: Errrrrrrm.....My name is Lara Croft, I'm 21.... I'm a born survivor.... And.... I'm stranded on a horrible island....So yeah..... |
Whenever we discuss Camilla I think about- Oh wait! I mean...the VA...I think of Camilla.
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Some people want extra help and others don't. Having the option to use it makes everyone happy, right? :pi: |
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If you are including a hint system, then make the game wortheeeeeyyyyyy! |
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No1 will be using the survival instinct.
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When I need to go somewhere, I want it to be far away and I want the path to be treacherous with lots of fun and complex platforming. When I enter a tomb, I want it to be dark, I want to carry a light. I want to feel afraid of stuff and I want complex and mind-boggling problems to solve. I want to be in those tombs for what seems like days. Once I enter I want to wonder how far it goes, I want to look back and already miss the fresh outside air. When in combat situations I don't want to feel like I have the upper hand, I want to have to use my items and be strategic. Lots and lots of this. |
I still can imagine how so many people will be complaining about how easy SI will make the game, me included. CD think that they're putting it in to "help" the player but I can't imagine that the puzzles or the game itself is going to be so difficult that we will actually need to use it.
It's the same thing with Lara's RAD binoculars in TRL and the hint system in TRU. Not once did I actually "need" to use them. I guess it's to do with CD's weird obsession about making TRs more appealing to "general" gamers - they think their games are too difficult for non-fans so they put silly gimmicks in the game to help them. No help gimmick was put in TRA (except maybe the journal, but that was nothing really and it didn't outright tell you what to do, like in TRU) and that was the hardest of the 3, which is kinda ironic. I actually preferred that there was no help system - it made the game much more enjoyable and challenging. I really wish they would just get rid of this Survival Instinct. I don't care if it's optional or not, unless it's absolutely needed to use in the game, I don't see the point in having it. Let us do the thinking and we'll no doubt enjoy it more. |
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What about all of those people who plays the classics and use walkthroughs? Perhaps they're not actually that hard, but people just have a shorter attention span. They can benefit from a hint system as opposed to going online searching for walkthroughs. |
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^ I still fail to see a valid reason as to why there needs to be a hint system. :confused: It's all I'm trying to say.
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There are so many games out there harder than TRU and yet they are perfectly okay without a hint system. I can't imagine that TR2012 will be so incredibly hard that it will be necessary to use SI. :/ Quote:
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Not to mention this hint system doesn't verbalize the solution, it simply shows use the items needed to complete the puzzle. Quote:
And people still could have used a walktrhough. Quote:
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Perhaps you don't need a hint system, but others might. Is it really a huge issue? It's there for players' convenience if needed, but if you don't need it, then there's no reason to use it. But you make it seem like it's a huge deal that the hint system is there in the first place when it really isn't.
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That way the first time TR player doesn't go to all his friends and say, "Don't get this game! It's too hard!" |
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And you say that people will use online walkthroughs and if this is the case, doesn't it just give more reason for them NOT to put an in-game help system? I mean, if everyone's gonna use walkthroughs, why even bother? Quote:
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Because it's more convenient and it keeps the player playing the game.
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Not to mention specifically in this game, a walkthrough would give you a step by step solution whereas survival instinct only highlights the items of interaction in the environment. |
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^ I guess, but still... It's going to take me a lot of convincing for me to ever agree with SI. :p
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This is just going in circles :vlol: |
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The fact that it's optional is convenience for you. |
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^ But it's a win/win situation. :confused:
:p |
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About Survival Instinct,.. I think that it's cool it is in the game, BECAUSE It sort of says "Do you need me to be a tomb raider?" youknow? like it sort of motivates you NOT to use it, Which causes you to use your own resourcefulness in that situation, Proving you are a tomb raider, and that you do not need such a power to guide your way., That you can do it yourself. That's why i sort of am okay with it being there. XD |
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Anyone think Time travel will come into play, the amount of times they keep talking about why the other ships are there makes me wonder about how they connect to the story rather than just being a dimension with it's own strong gravitational pull. :o
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I joked. She's adorable! :P https://encrypted-tbn0.google.com/im...XbPqRQY_RBBBEp |
If you say so.... :whi:
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Meagan, when we gonna get that fun new info! :pi:
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