I just wonder if we'll ever see this much extensive, lonesome gameplay again. Everything is urgent. And the urgency of the plot in TR9 is not going to be an excuse for TR10, which I'm having a sense will still have the same simplicity and shortness in it's gameplay sequences.
daaang. I want a level editooooar. I mean a new one. |
Are the weapon part locations actually random? I know that some of them are found at predetermined locations, but what about the others?
|
Quote:
Quote:
|
http://i.imgur.com/fr8FVJSl.jpg
From The Art of Survival book. Just look at DAT artwork on the left page. How was it never released? Dx |
STOP IT YOU ALL NOW.
My jesus. I'm buying it. For Christmas. Both of those im,ages. See like. That image, it's Tomb Raider, but like... in an old english book or something, it's gritty and ****. But like. I want THAT, without all the explosions and stuff. edit: aaaaaaaaaaaaaaa the rope on her chest. see. WHY? They should have kept it around her chest and not at her hip, even though it makes sense on her hip and is hard to access otherwise, IDC. |
This is slightly TR'13 related, so I'm putting this here.
Square Enix are happy again (and not just because of Final Fantasy #4,000,002 :pi: |
Quote:
Hmmm... so calling TR a financial dissapointment less than 3 weeks into its release, and despite 3.4 million sold, turned out to be a hasty, incorrect decision?? ...shocking :rolleyes: |
So games can sell for more than 3 weeks. Indeed a shocking revelation...
|
Im Done with TR2013 since i only played it once, bye bye. Looking forward to TR10 :wve:
|
This place always kills me:
http://i251.photobucket.com/albums/g...psb9efeb28.jpg http://i251.photobucket.com/albums/g...ps3c04fd88.jpg So beautiful, dark, creepy, mysterious, subterranean-looking. Yet, I think what touches me the most is how much it reminds me of Skyrim. Ya look at that door, the lil raised bridge, the waterfall. Its all so gorgeous, but beyond it is very little. I really hope CD can come up with a tomb team and a way to stream-line the tomb-creation process if they must, to deliver longer, non-linear, complicated optional and mandatory tombs within the game. The next game could either be a tomb-fest or a globe-trotting mess. |
Quote:
yet , the island\game is full of such places if you ask me , on of the most wonderful things about the game is visual atmosphere (e.g the dark ancient caves that Lara went through after reaching the pilot's signal and before arriving at the monastery at the first time ) and many more places . |
I was looking really forward to this game before release, it was a good game but it didn't feel like a tomb raider game more of a shoot em' up.
|
Nothing beat the Scavengers den for me visually which is rather sad considering its only in the intro and really short-lived.
|
Quote:
Quote:
|
Quote:
|
I'm listening to the latest podcast from Eurogamer, TR9 got mentioned while they were kicking around the topic of how cinematic games are quickly falling from grace. They talked about how Uncharted was pretty much on its last legs thanks to UC3, but then they called TR9 a flop. As much as I think TR9 sucked as a TR, I wouldn't call it a flop. I get that the series as it is now has lifespan that could potentially be shorter than that of a gnat, but I still wouldn't have described TR9 as a flop.
|
I can see TR9 as a flop in the Uncharted department. TR9 is a phenomenally detailed game, it's wonderful and it has amazing mechanics and animations. IT'S FUN too. But you can't help but see how clear it loses it's identity to the Uncharted-like action sequences, the cinematic edge. Though sometimes the action sequences aren't quite on par with other games, or clash with the rest of the game's intentions.
Also, if there are so many people complaining about Lara not being Lara enough, or that the story was somehow terribly written and they felt no emotion, then for those people this grand reboot kind of is a flop being that it was supposed to re-introduce us to Lara, a new Lara who we would feel deeply for and experience a human journey. I think there needs to be some more correlation between video game themes and their systems, you can't just say you want to have this one, emotion-driven, human experience and then have 50 Uncharted action sequences. It begins to be blinding.... I might add that for a reboot I don't think the game is all that different from what it originally was, which is both good and bad. Just, somewhere along the lines it feels like the reboot was used to mask somewhat petty changes to the formula in order for the series to catch up with a dying trend. Though I can be wrong and I don't like to say that about the game. |
I was just taken aback by the claim it was apparently a flop, three guys were chatting away and neither of the other two tried to disagree. While all three said they'd enjoyed it, the only thing that they really said that was even vaguely in TR9's defence was that "the game had good intentions".
Individual taste aside, three and a half million sales in less than a month isn't a flop. |
I think it depends on your expectations for the game.
Your expectations were probably low, for a Tomb Raider reboot that would rekindle your interest in jumping around and doing ****. I don't know how the general public, or these three guys view Tomb Raider, but it's possible that this reboot doesn't match their idea of what a succesful reboot to the Tomb Raider series would be. I think luckily for Crystal, the game delvs into enough territory that it can take time to decide really what it wants to be, hoe deep the game wants to be, how cinematic vs. free-roam, etc... |
I swear I'm having a love/hate thing with this game. I decided to replay it again and loving it....until an entire army shows up. I don't mind a few guys here and there but an entire army?! I just want to explore. But then I see the pretty scenery and I love it again :vlol: it's too bad you can't go back to certain areas. I don't mind the action sequences either.
Also I saw a chessboard that looked like it was levitating in the house on the top of the hill on cliffside village. |
The only army I like is the Storm Guard, that was okay to me. And an appropriate time to unleash the combat to it's fullest extent.
|
Quote:
Quote:
I think the guys in that podcast were just looking for another example to line up with Uncharted in their discussion about how cinematic games are on their way out. Even though they've no doubt got the entire series under their collective games playing belt, I don't think them calling it a flop was because they preferred the old games. It's one thing to question what the game does and discuss what, if any, potential there is in continuing with those ideas, but to call the game a flop when it's the biggest selling TR in years? It seemed a bit wide of the mark, even for me. |
I finally got this game. OMG it's pretty awesome.
I still miss Natla though :( |
^Yu didn't watch it all before playing, did you? D:
|
Quote:
I mean from what little i had seen it looke so dull and the story so bleh. But now that I played it everything goes smoothly. Himiko doesnt come out of noqhere. Mathias is probably the most realistic villain of the series also. I still miss Natla tho. I love that undying hag too much :p (besides a rewritten TR1/A storyline with this universe flavor would be pretty awesome i think) |
I think every past TR game fully complete in this universe's flavor would be amazing.
But like. AOD. Because TR9 has some decent stealth, imagine AOD but with TR9 thingies. damn. |
Quote:
And yeah a game inspired by AoD plot would be amazing. Imagine an HD Nephilin or Boaz |
Quote:
I think TRL and TRA had great, enjoyable combat, it's just because of the lock on that to me, it feels like it doesn't compete with most combat in other games today. |
Quote:
i'm not talking just combat wise, im talking in all the fields. They were closer to the Sands of Time PoP trilogy than to the other action/adventure games of the same period (including PoP 2008) |
Quote:
|
Quote:
|
TR9 was a flop? Best joke I've heard in a while.
Also, what is a "cinematic game" exactly? Is it the abundance of cutscenes? Why is not Bioshock Infinite and Assassins Creed games not counted then? They seem to be doing well. |
Quote:
Have you played them with a console controller? |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
The less slow motion, the better IMO. It's nice to get real headshots in TR9. |
Quote:
|
All times are GMT. The time now is 19:53. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.