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larafan25 12-11-13 22:45

The only army I like is the Storm Guard, that was okay to me. And an appropriate time to unleash the combat to it's fullest extent.

Spong 12-11-13 22:49

Quote:

Originally Posted by larafan25 (Post 6940195)
I think it depends on your expectations for the game.

Your expectations were probably low, for a Tomb Raider reboot that would rekindle your interest in jumping around and doing ****.

My personal expectations might've been low, but that's only because I'm a fan and I was here pretty much every day of TR9's development so I knew what was happening with the game. There is a flip side to that though, it meant that the general quality & polish to how TR9 does what it does caught me by surprise.

Quote:

Originally Posted by larafan25 (Post 6940195)
I don't know how the general public, or these three guys view Tomb Raider, but it's possible that this reboot doesn't match their idea of what a succesful reboot to the Tomb Raider series would be.

I don't really know how people without a history of playing the old games could've really had any expectations beyond the things they read about. If you don't know what a game's about (even though, in TR9's case, it was a reboot) then you can't really say you're hoping for any particular thing. It's more about how the new stuff they see gets them interested.

I think the guys in that podcast were just looking for another example to line up with Uncharted in their discussion about how cinematic games are on their way out. Even though they've no doubt got the entire series under their collective games playing belt, I don't think them calling it a flop was because they preferred the old games.

It's one thing to question what the game does and discuss what, if any, potential there is in continuing with those ideas, but to call the game a flop when it's the biggest selling TR in years? It seemed a bit wide of the mark, even for me.

GenyaArikado 13-11-13 03:40

I finally got this game. OMG it's pretty awesome.

I still miss Natla though :(

larafan25 13-11-13 04:05

^Yu didn't watch it all before playing, did you? D:

GenyaArikado 13-11-13 04:23

Quote:

Originally Posted by larafan25 (Post 6940429)
^Yu didn't watch it all before playing, did you? D:

I watched the ending. And read the files at the wiki. But the game if definitely a "experience". Watching it wouldnt have been the same (well, it never is but you get what i mean)

I mean from what little i had seen it looke so dull and the story so bleh. But now that I played it everything goes smoothly. Himiko doesnt come out of noqhere. Mathias is probably the most realistic villain of the series also.

I still miss Natla tho. I love that undying hag too much :p (besides a rewritten TR1/A storyline with this universe flavor would be pretty awesome i think)

larafan25 13-11-13 04:25

I think every past TR game fully complete in this universe's flavor would be amazing.

But like. AOD. Because TR9 has some decent stealth, imagine AOD but with TR9 thingies. damn.

GenyaArikado 13-11-13 04:36

Quote:

Originally Posted by larafan25 (Post 6940438)
I think every past TR game fully complete in this universe's flavor would be amazing.

But like. AOD. Because TR9 has some decent stealth, imagine AOD but with TR9 thingies. damn.

The stealth aspect was definitely one of my favorite things. It definitelt gave me hope for the franchise (because while i love LAU trilogy, the quality felt veeery subpar compared to competition)

And yeah a game inspired by AoD plot would be amazing. Imagine an HD Nephilin or Boaz

larafan25 13-11-13 04:38

Quote:

Originally Posted by GenyaArikado (Post 6940440)
The stealth aspect was definitely one of my favorite things. It definitelt gave me hope for the franchise (because while i love LAU trilogy, the quality felt veeery subpar compared to competition)

And yeah a game inspired by AoD plot would be amazing. Imagine an HD Nephilin or Boaz

UG. Boaz could be huge, and we could shoot rope arrows around the room to trip tha poor bitch.

I think TRL and TRA had great, enjoyable combat, it's just because of the lock on that to me, it feels like it doesn't compete with most combat in other games today.

GenyaArikado 13-11-13 04:45

Quote:

Originally Posted by larafan25 (Post 6940441)
UG. Boaz could be huge, and we could shoot rope arrows around the room to trip tha poor bitch.

I think TRL and TRA had great, enjoyable combat, it's just because of the lock on that to me, it feels like it doesn't compete with most combat in other games today.

Imagine it on the visual side. She'd look gross and badass :p

i'm not talking just combat wise, im talking in all the fields. They were closer to the Sands of Time PoP trilogy than to the other action/adventure games of the same period (including PoP 2008)

larafan25 13-11-13 04:47

Quote:

Originally Posted by GenyaArikado (Post 6940444)
Imagine it on the visual side. She'd look gross and badass :p

i'm not talking just combat wise, im talking in all the fields. They were closer to the Sands of Time PoP trilogy than to the other action/adventure games of the same period (including PoP 2008)

I like that the platforming in TR9 is much more about jumping, like the classics And less endless ledge-hopping and PoP acrobatics, that's for sure. And it's nice to have upgrades, something to work towards alongside everything else.


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