Quote:
Originally Posted by Legends
(Post 7950946)
For me too. It's just a shoot'em up and take cover kind of gameplay. I never struggle with the tombs or finding the way to go either and I honestly expect that I will have no trouble at all when I set all the difficulty settings to hard on my first playthrough of Shadow. All it will do it slow it down, which I kinda don't want.
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In an ideal world, the puzzle settings would work like Silent Hill's were the puzzles get tougher, unfortuantly, Shadow's is pretty much just Survival Instinct on/off, but now you have COLOUR CODED survival instinct, which I won't say anymore on other than you'd need to be what Lara calls Larson in Chronicles to need it if the last two games were any indication and finally being able to shut the mantadory hints off in puzzles.
Honestly I find the fact people call this "Innovation" surreal, we had mantadory hints (though they at least weren't as obnoxious) in Legend, people complained, then in the Anniversary we had the optional Journal, which sometimes gave hints, then Underworld added a PDA with the option for a Vague hint and a Spoiler hint, I consider optional hints a better thing then pasting a colour effect on puzzle objects, For some baffleing reason (probably since alot of Crystal left in Underworld) TR2013 (in what I can only imagine is doing its best impression of that scene in the Lost world "I'm not making the same mistakes again!" "no, no (facepalm) you're, you're making all new ones!") does the same stuff, but also worse honestly.
Too many human enemies in Legend? (Which had supernatrual bosses and empowered humans who fought uniquely)
How about even more in 2013 and the two bosses just being literally the same enemy with different health values and also being boring cookie cutter bosses?
They're literally repeating the mistakes and it took a DEVELOPER CHANGE to
Potentially (because the game isn't out yet) fix them.
Quote:
Originally Posted by Benlo
(Post 7950951)
Tomb Raider- reboot era- is not the only easy one among today games.
Most of AAA games on the markert are easy to play and to run, hard difficuty being actually the normal difficulty from ten years ago. And indie's games tend to be the real tricky games.
That's why I'm planning to play Shadow in Deadly Obsession on my first run, to add more challenge.
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Exactly, its why I hate it, its all for "Casual gamers" (or as a friend of mine would call them, Non-Gamers) we're lucky if the people who actually want challenge are taken into consideration, everything has to be a power-trip fantasy, 2013 was one and was blatant about it with stuff like the Teleporting grenade Launcher scene. (Just look at the endless SJW's saying how Lara isn't sexulaized now and how she's now ONLY JSUT a strong independant woman because of this really terribly directed scene!), Tomb Raider used to be Challenging and that was one of the selling points for me.