Quote:
Originally Posted by larafan25
(Post 5956835)
But not everyone thinks being stumped is enjoyable, so they use the hint system.
Not to mention this hint system doesn't verbalize the solution, it simply shows use the items needed to complete the puzzle.
Which games?
And people still could have used a walktrhough.
Yeah, one is more convenient, but they're both used with the same purpose.
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What do you mean which games? So many games out there don't have a hint system. :p
And you say that people will use online walkthroughs and if this is the case, doesn't it just give more reason for them NOT to put an in-game help system? I mean, if everyone's gonna use walkthroughs, why even bother?
Quote:
Originally Posted by larafan25
(Post 5956835)
Or because there are walkthroughs on the Internet.
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I don't think so. T_T
Quote:
Originally Posted by Stevo505
(Post 5956838)
Perhaps you don't need a hint system, but others might. Is it really a huge issue? It's there for players' convenience if needed, but if you don't need it, then there's no reason to use it. But you make it seem like it's a huge deal that the hint system is there in the first place when it really isn't.
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Again, I REALLY don't think that anyone will find the game so hard that they will absolutely need to use Survival Instinct. Why not just remove it from the game and if anyone does get stuck, then palyers can use online walkthroughs that lf25 is so fond of. :p
Quote:
Originally Posted by skylark1121
(Post 5956842)
This!
That way the first time TR player doesn't go to all his friends and say, "Don't get this game! It's too hard!"
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I really don't think anyone will ever say that. tbh. Maybe telling them that it's challenging, yes, but so hard that you tell someone not to buy it? No, I can't picture it.
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