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Anyway, about the stealth being "dangerous," Lara's situation is dangerous. Don't you want a sense of danger? :p |
I'm not sure about a 'mode' as such, if it were to be realistic then it has to be dependant on our environment as to when we have the option to use use it. Its not like we can chose to go stealth mode out of the blue unless we find an application that allows us to do so like mentioned before: behind a wall, rock, crawling or even just simply moving around in the night time without a torch or something.
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It's like holding down crouch to crawl. |
I want there to be stealth without it being obvious. For example... in uncharted we can sneak by enemies or get closer to them without us noticing if we're sneaky. Apply this concept with silent kills and hiding up in trees, higher areas, behind objects, etc.
Stealth mode is not something I really want. I want the combat, the stealth, and everything to be cohesive and seamless. The bow and arrow could certainly help with more silent kills from a distance. D: |
Bute Nate only plays the stealth animation is it's a stealthy setup.
I don't want to come across enemies in one direction specifically for a stealth encounter, I want to be able to approach the situation from 360 degrees. It's too contextual in Uncharted IMO. |
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I agree I don't want her animations to go all stealthy just because the game says so. I'd rather do it myself if that's what you're saying. |
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I'd rather, as you said, initiate that animation myself instead of being I'm in some cinematic stealth scenario. In fact I want stealth to be an option anyways. |
Do you think she'll be able to climb trees?
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