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Nothing enough the animations seemed rough to me aside from the scramble animation and the cuts between animatiosn. But the animations themselves were goreous. Jumping and pulling up. Oh my GAWD. :/
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Nice detail. I would've been okay with her grabbing despite what she's holding tbh, that's cool. I love the climbing up animation. It's so realistic and normal. It's exactly how I would climb up. Someone make a screen of that. :pi: |
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http://nowplaygames.com/wp-content/u...06/frogger.jpg |
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I like that the pull-up animation is fast, it needs to be if you're avoiding something, right?
edit: Are we talking about the animation itself, or how she moves between animations? |
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I think the animation itself. I'll admit I was surprised when I first saw it. But I can't make out if it was because I was dying to see her jump or do something or because it was completely new and different...or what. But it looks good to me. Maybe it is a bit fast, but all game animations are fast these days. Unresponsiveness isn't good even if it is a bit more realistic.
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Clearly when playing the demo they go from hitting the ledge to climbing up pretty fast, but that just depends on how soon you press the bottom. |
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I love how the bottles fall down with she climbs up.
How cool is that. |
I hope there are a lot of physics items in the world.
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Oh and the planks that fell when she walked up to them.
Those little details are cool. Cans that she brushed up against as they clanked. Nice. Little. Details. |
I'm glad her animation is fast. She's trying to get out of a cave with some voice echoing throughout it... don't you think she should be moving with some urgency?
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^ Exactly. And the little details are pretty important.
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It doesn't even seem urgent to me though. Just that fact that she pulls up right when she grabs seems fast, but otherwise it just seems normal.
:/ All the little details, sounds, and items falling remind me of UC1 the Bunker. |
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And yeah, the bunker is a good comparison I think, with the tight spaces and eerie noises. edit - ^Yeah, I loved those little details too. The bottles falling off the ledge when she climbed up were very cool. Hopefully we'll see this attention to detail throughout the game. |
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Oh and her jumps and how she pulls up...they really appear to have some weight to them. Just compare it with Underworld and you'll see a HUGE difference. It looks like it would feel good to pull Lara up from a ledge. Does that make sense? :p |
^Yes. It looks like jumping feels really good IMO.
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And I totally agree about the weight thing. She actually looks like she'll be easy to steer and control. She no longer looks like a weightless monkey/spider on crack... |
So what if one of the scavenger dens has more of those hanging sacks, but the people inside are consious and sort of moving a bit and making noises?
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Wrong thread. Oops.
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It is horrible. But is it bad that I think it would be kind of funny? o.o
Shame on me. |
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I don't think CD would let us because it might interfere with Lara's character....unless the bodies are transforming into enemies. |
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Did you notice she's "sliding" at certain moments? Look at her feet at 6:55 when she's standing at the cage. Then at 08:05 after the second scavenger's attack and then at 08:55/56/57...Can you see the "sliding"? Why is that?
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As for the feet sliding, I think that's just a problem with the animations. I've seen stuff like that in cartoons before... |
Ohh I see what you're saying. Haha, its barely noticeable. :p
Ohhh ohhh yeah Underworld did have something similar. Like her hair would twitch and she would slide/turn right after a cutscene. It's just model entering the game world...I'm guessing. Though it is kind of odd. Most games don't have that. :/ |
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