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TippingWater 06-12-12 01:04

Quote:

Originally Posted by trlestew (Post 6552288)
I think the newest gameplay video made me lose a significant interest in the game. I didn't see anything impressive (Save for the atmosphere and sound, aesthetics, really).

Just looks like a streamlined version of other big titles so far.

CD would be proud to read this, because that was their goal after all :o. I just hope that it won't backfire on their asses.

just*raidin*tomb 06-12-12 01:08

Quote:

Originally Posted by trlestew (Post 6552288)
I think the newest gameplay video made me lose a significant interest in the game. I didn't see anything impressive (Save for the atmosphere and sound, aesthetics, really).

Just looks like a streamlined version of other big titles so far.

That's exactly what happened to me.

The1andOnlyTR 06-12-12 01:15

Quote:

Originally Posted by LNSNHGTDS (Post 6551812)
This is a question I kept forgetting to ask:

Roth is supposed to be an explorer/adventurer/tomb raider/whatever the hell Lara will eventualy become yet he is rendered unnable to move by a wolf which an inexperienced Lara kills early in the game.

WTF :p ???

I'm going to assume he was attacked by a pack.
The others retreated - one of them to the den, with the kit.

TippingWater 06-12-12 01:27

Quote:

Originally Posted by just*raidin*tomb (Post 6552327)
That's exactly what happened to me.

Can I join your little party as well :(?

Weemanply109 06-12-12 01:38

Quote:

Originally Posted by trlestew (Post 6552288)
I think the newest gameplay video made me lose a significant interest in the game. I didn't see anything impressive (Save for the atmosphere and sound, aesthetics, really).

Just looks like a streamlined version of other big titles so far.

Ditto.

TippingWater 06-12-12 01:41

Quote:

Camilla Luddington @camilluddington

“@ChrisCurry81: @camilluddington Will we see a new trailer? Hoping for new footage! #LaraCroft #TombRaider”yes
Quote:

Camilla Luddington @camilluddington

Just picked out my dress for the spike video game awards with @Sophiabanksc !! :)
:jmp::cln:

Shark_Blade 06-12-12 02:59

This was posted by irishhips in mgc, but I'm putting it here as well.


just*raidin*tomb 06-12-12 03:04

Spot on.

Spong 06-12-12 03:20

I'm staggered at the tide of change that seems to have swept this board over the last few days. I'm sure loads of you think I'm probably getting some kind of a kick out of seeing such a noticeable portion of the members suddenly turn on the game. But I'm not. Yes, I have been of the opinion that the game looked crap from pretty early on, but I only ever applied that to myself, not anyone else. Not for one minute did I envision Crystal seemingly striking out for so many people here. It's really quite depressing :(

January_Snow* 06-12-12 03:26

Quote:

Originally Posted by Spong (Post 6552526)
I'm staggered at the tide of change that seems to have swept this board over the last few days. I'm sure loads of you think I'm probably getting some kind of a kick out of seeing such a noticeable portion of the members suddenly turn on the game. But I'm not. Yes, I have been of the opinion that the game looked crap from pretty early on, but I only ever applied that to myself, not anyone else. Not for one minute did I envision Crystal seemingly striking out for so many people here. It's really quite depressing :(

Having the largest TR forum reacting they way it did, really makes you wonder how will the game do when it's out.

starstruck 06-12-12 03:28

Quote:

Originally Posted by Spong (Post 6552526)
I'm staggered at the tide of change that seems to have swept this board over the last few days. I'm sure loads of you think I'm probably getting some kind of a kick out of seeing such a noticeable portion of the members suddenly turn on the game. But I'm not. Yes, I have been of the opinion that the game looked crap from pretty early on, but I only ever applied that to myself, not anyone else. Not for one minute did I envision Crystal seemingly striking out for so many people here. It's really quite depressing :(

You're always super negative. So.

Everyone (but you) will jump back on the ship after the tombs are revealed.

Well, nevermind. I guess everyone will say "that's too easy!". Idk.

The one mistake Crystal made was unveiling the game too soon. The more the hype builds, the more people expect. When the game is released, everyone's gonna say "that's all?" It's just something I learned from popstars. :p

Tomb_of_Darkns 06-12-12 03:32

I just find it so funny how easily people because so impressed, but then so depressed in the matter of seconds. Not that I don't do that sometimes, but it's kind of ridiculous. Like we see a screenshot and love it and then when it's in motion we hate it. (I love it) Or we see something that helps us in the slightest and all hell breaks loose.
Just an observation, not that i'm excluded, but its funny how people can change their mind so quickly as if they were bipolar :p

just*raidin*tomb 06-12-12 03:36

Quote:

Originally Posted by Tomb_of_Darkns (Post 6552538)
I just find it so funny how easily people because so impressed, but then so depressed in the matter of seconds. Not that I don't do that sometimes, but it's kind of ridiculous. Like we see a screenshot and love it and then when it's in motion we hate it. (I love it) Or we see something that helps us in the slightest and all hell breaks loose.
Just an observation, not that i'm excluded, but its funny how people can change their mind so quickly as if they were bipolar :p

Pretty much.

But the thing is... there are some really great qualities with this game. It also has some downright unlikable qualities as well. Obviously I'm only speaking for myself, but I constantly find myself being pulled between thinking "okay...really?" and "wow that was pretty awesome".

It's just that everything seems so inconsistent. Sometimes its good and sometimes its bad and I've felt like that ever since i saw the first gameplay demo in 2011. It's just that I've kept a very positive and hopeful attitude about it until now because we hadn't seen anything much of substance and most of what we saw was slapped the title of tutorial.

January_Snow* 06-12-12 03:43

Maybe the best marketing plan for any game would be, well very little and poor marketing. If the fans and magazines expect crap even the most averige game will seem great to them. On the contrast to that if you promise epic games and graphics that will make other developers cry... well even the best thing won't be enough since everyone has a different image of what epic and mindblowing is.

just*raidin*tomb 06-12-12 03:53

Quote:

Originally Posted by January_Snow* (Post 6552547)
Maybe the best marketing plan for any game would be, well very little and poor marketing. If the fans and magazines expect crap even the most averige game will seem great to them. On the contrast to that if you promise epic games and graphics that will make other developers cry... well even the best thing won't be enough since everyone has a different image of what epic and mindblowing is.

No. I mean I'm pretty intelligent enough to make my own judgments. I have opinions about things that I simply do not like. And in comparison with other games that are coming out next year and came out this year, this looks pretty average an unoriginal to me. There's just nothing spectacularly impressive about it. Nothing has really stuck with me and made me think...wow I REALLY can't wait for this game after seeing that.

Stevo505 06-12-12 03:57

Quote:

Originally Posted by Spong (Post 6552526)
I'm staggered at the tide of change that seems to have swept this board over the last few days. I'm sure loads of you think I'm probably getting some kind of a kick out of seeing such a noticeable portion of the members suddenly turn on the game. But I'm not. Yes, I have been of the opinion that the game looked crap from pretty early on, but I only ever applied that to myself, not anyone else. Not for one minute did I envision Crystal seemingly striking out for so many people here. It's really quite depressing :(

Agreed. Everyone used to be so happy about this game. There are a select few who still are, at least.

January_Snow* 06-12-12 03:57

Quote:

Originally Posted by just*raidin*tomb (Post 6552557)
No. I mean I'm pretty intelligent enough to make my own judgments. I have opinions about things that I simply do not like. And in comparison with other games that are coming out next year and came out this year, this looks pretty average an unoriginal to me. There's just nothing spectacularly impressive about it. Nothing has really stuck with me and made me think...wow I REALLY can't wait for this game after seeing that.

True :( I remember how sad I was when they switched the date from Fall 2012 to Spring 2013. Right now, I honestly couldn't care less if the game is out in March or June...

TippingWater 06-12-12 03:58

Quote:

Originally Posted by Spong (Post 6552526)
It's really quite depressing :(

It sure is :(.

Spong 06-12-12 04:01

Where's Larafan when you need him? We could do with some mindless optimism.

:p

just*raidin*tomb 06-12-12 04:03

Quote:

Originally Posted by Spong (Post 6552565)
Where's Larafan when you need him? We could do with some mindless optimism.

:p

I've discussed things with him from day to day this week. We're pretty much on the same page. He's only slightly more optimistic than me. :p

TippingWater 06-12-12 04:03

Quote:

Originally Posted by just*raidin*tomb (Post 6552557)
No. I mean I'm pretty intelligent enough to make my own judgments. I have opinions about things that I simply do not like. And in comparison with other games that are coming out next year and came out this year, this looks pretty average an unoriginal to me. There's just nothing spectacularly impressive about it. Nothing has really stuck with me and made me think...wow I REALLY can't wait for this game after seeing that.

This exactly how I feel, the last time my excitement was raised a bar was at E3. The parachute sequence and sliding down the waterfall looked like fun. Too bad everything is linear :(.

Also I love how Lara looks like (thanks Camilla!<3) but that's it.

http://25.media.tumblr.com/a1c165de8...no1_r1_500.jpg

Stevo505 06-12-12 04:05

Where is that screen from?

I like that her fringe is finally moving and the tips are separating into strands :)

January_Snow* 06-12-12 04:05

Quote:

Originally Posted by Spong (Post 6552565)
Where's Larafan when you need him? We could do with some mindless optimism.

:p

Didn't he leave because everyone was mean to him?
I think he is on eidos boards now.

I think that pic is from the PC version, the details are much better than on the rest of the pics.

just*raidin*tomb 06-12-12 04:07

The parachute sequence is no doubt amazing. I mean its impressive and looks very good. But with that said, its a scripted cutscene mess like everything else I've seen. Which just ruins it for me.

The combat and stealth at least sounds very interesting and fun though. And if the puzzles manage to be just as fun as GoL's then I'll learn to be satisfied with the game. :p

*tries to be optimistic again* .__.

Spong 06-12-12 04:08

Quote:

Originally Posted by just*raidin*tomb (Post 6552566)
I've discussed things with him from day to day this week. We're pretty much on the same page. He's only slightly more optimistic than me. :p

:eek:
I never expected to hear that.

Quote:

Originally Posted by January_Snow* (Post 6552570)
Didn't he leave because everyone was mean to him?

I've no idea.

Quote:

Originally Posted by January_Snow* (Post 6552570)
I think he is on eidos boards now.

Oh well, his loss I guess.

TippingWater 06-12-12 04:10

Quote:

Originally Posted by Stevo505 (Post 6552568)
Where is that screen from?

I like that her fringe is finally moving and the tips are separating into strands :)

http://cdn.medialib.computerandvideo...hot_294325.jpg

Quote:

Originally Posted by just*raidin*tomb (Post 6552574)
The parachute sequence is no doubt amazing. I mean its impressive and looks very good. But with that said, its a scripted cutscene mess like everything else I've seen. Which just ruins it for me.

The combat and stealth at least sounds very interesting and fun though. And if the puzzles manage to be just as fun as GoL's then I'll learn to be satisfied with the game. :p

*tries to be optimistic again* .__.

Better to keep a negative attitude, that way you won't get too disappointed.

TippingWater 06-12-12 04:11

Quote:

Originally Posted by January_Snow* (Post 6552570)
?
I think he is on eidos boards now.

Dayum, poor larafan. Those boards are dead.

The1andOnlyTR 06-12-12 04:14

Can't we all just kiss and make up with CD? After the game comes out we can be angry if need be. Just three more months. Pleeeeeeease? :(

just*raidin*tomb 06-12-12 04:14

^If they answer me white ledges question in the next Q & A then I'll think about it. :D
Quote:

Originally Posted by TippingWater (Post 6552577)
Better to keep a negative attitude, that way you won't get too disappointed.

gorl

Btw I actually enjoy the eidos forums. People say what they want to say and move on. The pointless going around in circles conversations don't happen and its a nice place to go if you want to take a break from this chaos. :p

Stevo505 06-12-12 04:16

Quote:

Originally Posted by The1andOnlyTR (Post 6552586)
Can't we all just kiss and make up with CD? After the game comes out we can be angry if need be. Just three more months. Pleeeeeeease? :(

Agreed. I want our beloved TR to be popular and fit in with the big kids at the VGAs :vlol:

January_Snow* 06-12-12 04:16

The thing that made my optimism go down the drain was (I can't remember wich interview exactly) when they stated that you can't fall from every cliff or ledge, there are some places you can't fall so you could have the full emotion or experience I can't remember correctly.

just*raidin*tomb 06-12-12 04:18

Quote:

Originally Posted by January_Snow* (Post 6552590)
The thing that made my optimism go down the drain was (I can't remember wich interview exactly) when they stated that you can't fall from every cliff or ledge, there are some places you can't fall so you could have the full emotion or experience I can't remember correctly.

Yes. They said falling to your death at certain moments would interrupt the emotional story experience, so they essentially dumbed down gameplay and put narrative over gameplay mechanics. That's just one of the many things I've read this week that turned me off.

I would almost prefer if they just brought back the automatic hang when you walk off a ledge. Then at least things would be consistent. But now I don't know whether I'll fall off a ledge or not. :confused:

TippingWater 06-12-12 04:19

Quote:

Originally Posted by just*raidin*tomb (Post 6552587)

gorl

Btw I actually enjoy the eidos forums. People say what they want to say and move on. The pointless going around in circles conversations don't happen and its a nice place to go if you want to take a break from this chaos. :p

But this chaos keeps me alive! It feeds my soul and honestly it wastes all my free time :p:o.

January_Snow* 06-12-12 04:23

Quote:

Originally Posted by just*raidin*tomb (Post 6552591)
Yes. They said falling to your death at certain moments would interrupt the emotional story experience, so they essentially dumbed down gameplay and put narrative over gameplay mechanics. That's just one of the many things I've read this week that turned me off.

I would almost prefer if they just brought back the automatic hang when you walk off a ledge. Then at least things would be consistent. But now I don't know whether I'll fall off a ledge or not. :confused:

Yes another thing, the whole emotional story thing. I don't know maybe it's just me, but it kinda feels that emotions are being rubbed in our faces rather than actually feeling the emotions ourselves.

just*raidin*tomb 06-12-12 04:26

Quote:

Originally Posted by January_Snow* (Post 6552600)
Yes another thing, the whole emotional story thing. I don't know maybe it's just me, but it kinda feels that emotions are being rubbed in our faces rather than actually feeling the emotions ourselves.

Exactly.

nevillet 06-12-12 04:49

Quote:

Originally Posted by TippingWater (Post 6552577)
Better to keep a negative attitude, that way you won't get too disappointed.

Oh. That made me feel sad. :(

TheShadowOfMe 06-12-12 06:26

Oh tomorrow! Can't wait to see new trailer... ^^

Tommy123 06-12-12 06:31

Quote:

Originally Posted by January_Snow* (Post 6552600)
Yes another thing, the whole emotional story thing. I don't know maybe it's just me, but it kinda feels that emotions are being rubbed in our faces rather than actually feeling the emotions ourselves.

That's some refreshing truth tea

TippingWater 06-12-12 06:44

Quote:

Lara got crushed to death by a cave-in, shot to death by arrows (one of which pierced her throat), and had her voice box gracefully removed by the ravenous fangs of a pack of wolves. So, yeah. Don't fail the QTEs.
Sounds so yummy! :D

The1andOnlyTR 06-12-12 06:51

Have we seen this already?

http://www.gamesradar.com/21-awesome...Raider21things

Details:

"chewed on by wolves and other predatory creatures"
shot to death by arrows (one of which pierced her throat), and had her voice box gracefully removed by the ravenous fangs of a pack of wolves.
Solved lots of puzzles
Lara couldn’t even engage in melee brawls until she found a climbing pickaxe--even then, it was used more for stunning targets than facing them head-on.
Lara's no Nathan Drake--and we mean that in the best way possible.
Then we died when his buddies saw us and set fire to the place.
There were a wide variety of collectibles to find, from GPS units to lost letters, all of which provided small clues about the island's past while hinting at the fates of the marooned travelers that came before.
"What?! A tomb raider raiding tombs!? Indeed. But the tombs we found on the island weren’t some hamfisted inclusion whose sole purpose was to provide some kind of connection to the series' past outings. Instead, they provided the opportunity to uncover more of the island's many secrets and expose its rich history. Plus, we earned tons of extra salvage and experience points, and a cool "Tomb raided!" popped up on screen afterward, which was pretty awesome."
Our axe didn’t just automatically connect when we leapt toward a wall, though--we had to be sure to hit a certain button at just the right time, otherwise we would plummet to our death. This climbing mechanic was intuitive, fluid and fun, guiding us towards our goal while still leaving ultimate success or failure firmly in our hands.


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