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I agree with motoleo & Lukass. It'd be a bit of an anticlimax if LCR turns out just to be some comic. Not that I've exactly been laying awake at night wondering what it is, but I would've hoped it would be something better than that.
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if it was a comic it would have been trademarked as a comic but it wasn't it was trademarked as a game
this is key even with the unnecessarily broad trademark applications |
If it indeed turns out to be another Lara Croft digital title, then I hope it will be nothing like GoL because that's the epitome of blandness and boredom.
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It's a comic, an image just got leaked at siliconera :eek:
http://fotos.subefotos.com/efb230dcc...3ea3f0c45o.jpg Meh, I just wanted to share my poop art. |
Well, you have a very distinguishable and unique art style (which unfortunately can't be said about the artwork in The Beginning comic). I quite like it. :D
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I hope it's not a comic.
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I still think the voice of Lara is distinctly different than in the turning point trailer.
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So like yeah, lol. Someone posted this on a Tomb Raider Facebook, I think it was the official one, I can't remember. It's by Brenoch I believe:
http://i251.photobucket.com/albums/g...ps67b1b499.jpg It's nice. At first glance I kind of moan at the fact that the game was so action heavy (after being dazzled by how awesome these pieces are), but then I kind of realize I simply want the action to always be emotionaly driven and hyped, and most importantly framed in a sandbox, non-linear fashion that feels dynamic and natural, real. Not sequences. edit: Why did I just say it's nice? ._. It's freaking amazing. Look at that plane image and the way the rockets are flying through the air, it's cray. edit: I'm also replaying Kya (still) and the pic of Lara on the turret reminds me of Kya. See, turrets aren't horrible. Whether it's Lara or an enemy behind it. Just don't give me a turret sequence. What's with y'all and sequences. |
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I wish they'd kickstart Ascension and just...make it like... a SOTC open world island, with different regions, big open spaces to explore. A horse, searching for rope, and other items and tools to cross gaps, more of an isolated, slow exploration game.
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That Lara concept with the orange vest top is amazing. As much as do like the classic-esque outfit, it's nice to see a bit of colour.
I must be the only one who likes the action sequences. Not the combat part/s, but the actual palace escape and the other dangerous action set pieces. I'll just stand over her in my own corner....:pi: |
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*joins rai in the corner* |
^Yay company. Good to know I'm not alone. :p
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I enjoyed them and they were done well and beautiful.
But it's not what I want. |
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Actually, forget thhat, I think I have a fair idea of what you want for TR: You'd like (I don't really like using 'want' it's so demanding :o) a single-player-multiplayer-co-op-action-adventure-puzzle-open-world-hub-system-rpg-fps-survival/life-simulation-multi-character-Lara-generic-whatever-is-popular-now game. :D |
There's a different between the action in TR2 and the reboot. Sure even the action in the classics is confined by level design that is probably linear and must encapsulate the player in that moment, but it's not to the extent that it's done in the reboot. The Great Wall of China has a sequence of traps, and for the fact that it's one sequence within a linear level in a linear-progressing game, I find that off-putting (which is an extreme view). But at least within that restriction, I have full, traditional control of Lara, there is no slow-motion, the action is real time and I can actually die quite easily if I don't behave.
As Tomb Raider fans we all seem to think that each other's benchmark is the past, but I think that's often not the case, at least for me it isn't. So whether or not TR2 did it well doesn't matter all too much, aside from it being a good example of real-time, danger-inducing action. Though yes, I would want all of the characteristics you've listed, perhaps not all in one game. As for a FPS, I wouldn't mind first person, but an FPS would be too much for me. |
There were times while we were waiting for TR that I got the impression that you wanted all those things :p
Well, yeah, the action is previous TRs was less cinematic, but no less hectic. And in Reboot, we were in complete control of Lara, with the addition of the odd button prompt and/or slowmo moments during those actiony bits. It didn't seem intrusive though, to me. Also, I suppose the danger of breaking walls or whatever is more superficial, non of it can actually hit Lara from what I can tell. In the core games, if you hung around too long the walls, ceilings and/or floors could have additional traps in them that did injure (or kill) Lara. Falling debri could and did hit Lara. |
Climbing up the inside of the burning temple (before jumping off of it) was all fully in game, and we had full control of Lara, but it's mixed in with smaller cutscenes and moments that to me are frivolous and they break the experience up too much for me. I totally enjoyed it, but on a second run-through these parts bother me.
To an extent I am being picky, but part of that is because I'd rather CD make a simulation of Tomb Raider and it's story, instead of a well-paced cinematic performance that hits all the right notes and makes me feel smooth and perfect on my first go. The difference being that one is more about creating a sandbox of a game world and letting the action happen within that, the other feels strictly designed and too perfect. |
Replaying TR9 for like... 5th time by now? I love it more every time, but at the same time, I notice Camilla fluffing her lines more and more... it's gotten to the point where she mispronounces something every 3rd scene. :(
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Which words are you noticing she's mispronouncing? Are listening with your ear up against the screen/speakers to hear that? :p
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Well the fact you make a big deal out of her saying elevator instead of lift, when most people use both in England these days I'm intrigued to what else is wrong. :p
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I've decided what the best cutscene is in TR9. It's the one when Lara reaches the radio tower console. Why is it the best? Because the leaves all over the console look flippin' awesome :cool:
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^Graphics hoe.
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"Pestle" pronouncing the "t" "translation" like an American A lot of her I's sound almost like A's, like Americans do. There's just loads and loads of subtle, but definite, mispronunciations. I'm certain she and CD rely on her apparent English upbringing to be enough to do a convincing accent. Angelina was near-perfect, tbh. =/ Quote:
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Would an American even know what a lift was though? :pi:
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