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leglion 06-05-12 19:11

Quote:

Originally Posted by larafan25 (Post 6153391)
It ruins immersion.

It reminds you it's a game.

We want a game world where we can see something and identify it as interactive without needing weird icons.

But CD said the icons would go away as the game progresses. What type of objects that're interactive need to be established.

Quote:

Originally Posted by Lukass (Post 6153259)
Agreed completely.



What about those lanterns? What about those red pieces of wood lying on the floor in the E3 demo? I think Mikky's right, I feel the same :(

Brian Horton's quotes from EDGE magazine:



Do we need something to draw our eyes? I don't think so :(



As I was re-writing this second quote now I felt almost uncomfortable. I think I don't even have to explain why :/

There will always be something that will tell you "use me", "you need to go here"...I really am pissed now, because I absolutely forgot about the Edge magazine interview :/ I am officially extremely disappointed.

There was a red piece of wood on like on ledge in the Demo. There was red wood EVERYWHERE. Red just happens to be an accent color in the game. Lanterns are useful in the dark. I think Lara lights them though because in some of the screenshot they're not lit.

And every game uses that. It's called empty space and silhouette. The radio tower is an example of this; it's the highest and most outstanding object so you know you have to go there. It's about creating an objective visually.

Lukass 06-05-12 19:12

Quote:

Originally Posted by larafan25 (Post 6153399)
So did TRL not have QTE in full force?

No TR has had QTE in full force?

Because if TRL is QTE in full force, then regardless of how the pace slows, TR9 seems to have QTE in full-er force.

Your posts sounded like QTE's are going to be used every 5 minutes. When something is in full force, it's pretty constant imho.

larafan25 06-05-12 19:14

Quote:

Originally Posted by Lukass (Post 6153404)
Your posts sounded like QTE's are going to be used every 5 minutes. When something is in full force, it's pretty constant imho.

Well all I mean is there are a lot of QTE.

But maybe that will matter less to people when they are greeted with a huge area to explore.

Rai 06-05-12 19:15

I don't need no icon to tell me that that burning flame is fire. I've known what fire is for a very long time, thank you. :ohn:

Well the icons are either optional or will go away after a while. Still it was annoying to see them in the demo. Just screaming at you.

I don't mind the QTEs that are used when Lara is pulling the spike out of her side, as that isn't a normal action, so something like that or even the ones used for kicking the scavenger, as they felt similar to the TRA ones where you're freeing Lara from an animal. It's QTEs where you have push specific button sequences. They must become more sparse as the game progresses.

larafan25 06-05-12 19:18

Quote:

Originally Posted by Rai (Post 6153409)
I don't need no icon to tell me that that burning flame is fire. I've known what fire is for a very long time, thank you. :ohn:

Well the icons are either optional or will go away after a while. Still it was annoying to see them in the demo. Just screaming at you.

Even if they just cut down on the size of the icons. They have that giant splash around them, why can't they just be a simple little button? :/

leglion 06-05-12 19:18

looking at the demo now, when Lara picked up the torch the first time an icon popped up with the picture of a flame and the action button next to it but when she went threw the waterfall and it outed and she had to light it again it didn't appear.

larafan25 06-05-12 19:21

My concern is this...

How are we going to know what is or isn't burnable crap?

Lukass 06-05-12 19:22

Quote:

Originally Posted by leglion (Post 6153401)
There was a red piece of wood on like on ledge in the Demo. There was red wood EVERYWHERE. Red just happens to be an accent color in the game.

That's not true. They're NOT EVERYWHERE. Those red pieces of wood leads you towards the cage (which has also red element on it to make sure you won't overlook it).

http://farm8.staticflickr.com/7223/7...036b567f_z.jpg

http://farm6.staticflickr.com/5316/7...53a1da9f_z.jpg

Mikky 06-05-12 19:23

Quote:

Originally Posted by leglion (Post 6153386)
But how is that a problem?

All of the points lf25 pointed out and the fact that it makes the game needlessly easier. It would just be nice to figure out stuff by myself, no matter how minor they may be.

Quote:

Originally Posted by Lukass (Post 6153396)
QTE's are not back in full force! You know exactly why they were presented in the E3 demo!

http://farm8.staticflickr.com/7253/7...6510531d_z.jpg

:ohn:

See, there you go again, it says "we want to play game not watch a movie". That doesn't make any sense to me! Since when did movies have button prompts to progress further into the movie? Unless you were playing an interactive DVD. xD Adding QTEs only makes a game more... gamey since you're interacting in the cutscenes as well as in the game, not make it more like a movie. I swear, people are idiots sometimes.

Quote:

Originally Posted by larafan25 (Post 6153420)
My concern is this...

How are we going to know what is or isn't burnable crap?


Easy, we do it how we used to - by trail and error. We go up to stuff and see if they're burnable or not by trying to ignite them. It makes the experience so much more worthwhile. I mean, remember in the classics when you used to find a hidden block that was camouflaged into the wall and you felt good about it because you figured it yourself. These days you can't have that because you'd have a huge hint icon next to the block saying that you can move it. I don't need any of that stuff, tbh.

leglion 06-05-12 19:24

^Read below

Quote:

Originally Posted by larafan25 (Post 6153420)
My concern is this...

How are we going to know what is or isn't burnable crap?

What looks like burnable crap i guess.

So yah, the only thing that had an icon in the demo was the first torch and that was a "tutorial" on the controls. Everything else didn't have any. The only thing was the icon showing how long it would take to light the torch which didn't pop up when you came near fire.


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