Well I hope there will be an animation. Because as of the leaked demo, it doesn't look like a scramble :p. I imagined her to be frantically reaching for the edge, her feet moving and her fingertips scraping the wall.
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But maybe it's just supposed to be a wall kick like this... You can see in this video at 6 seconds in, the guy jumps at the wall and quicker goes up to the ledge above. http://www.youtube.com/watch?v=bTqsBikyznI |
The thing is, that edge of the roof that Lara jumps to doesn't seem that high. I wonder how the player missed it. I'm guessing you'd need to be precise with the aim to get it right. Which is good in that it feels less magnetic, more real.
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Plus you actually have to hit the edge to grab apparently, and she wasn't even close. |
I'm getting scared as I read you guys. What if the scramble will look like Rai described? :/ I'm going to cry :'( And I agree, it looks weird. Well we can't see the whole move because of the dude's head, but still...it looks too quick and it looks like there's no animation for the scramble :/
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As she jumps and hits the wall, the idea could be that when you hit a wall you kick off it to raise yourself up higher. That's what she does. But of course it would be a lot faster and fluid without the tutorial menu there. |
I think that TRU animations are not bad, but i prefer the news.
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Do you guys think these opinions still stand about the games today? As in the expetcations are the same?
http://www.tombraiderforums.com/show...t=66940&page=3 I'm reading through this thread and it's a like a beutiful sounding broken record. What most TR player yearn for, whether they are casual or hardcore are very similar. Commong needs are... A longer game A more difficult game (general) More difficult/ complex puzzles No cliche or cheesy story or script Large expansive and complex environments to explore (non-linear) Atmosphere that is not broken by hints, icons, or chatter That seems to be the sum of what is wrong. |
I have a feeling though that some of those negative points will still be in this new Tomb Raider, especially about the game being too easy. I just can't imagine that this game will be that challenging, tbh. I know it's too soon to tell, but it's just a feeling I have. :/ And of course, the overuse of hints. Despite how much fans complain, it seems like the developers just don't listen to us when it comes to that.
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The game seems to be delivering all that! We didn't see any hints on the demo when lara was doing that physics puzzle where she has to blow through the cave. (except survival instinct which is optional) And the game can't have hubs, huge locations and millions of caves and objectives but be short? Can't it? The puzzles I'm not so sure. The storyline isn't cliche at all. A lot of violence lol. No chitter chats while climbing mountains. I really like how cool everything seems from the start. Let's hope it stays that way. :jmp: |
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Brian Horton's quotes from EDGE magazine: Quote:
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There will always be something that will tell you "use me", "you need to go here"...I really am pissed now, because I absolutely forgot about the Edge magazine interview :/ I am officially extremely disappointed. |
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Survival instincts are optional, you don't HAVE to use them. So it's not an overuse of hints. The wall scramble is a tutorial on the controls. Even the classics have that. Pretty much every game has that. |
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P.S does the leaked footage still exist? I lost it. D: |
^ I know that, but I was just giving an example. xD
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I bet that the arch will work like in Dragon's Dogma :D. While it is not a very strong a precise weapon especially when on the run it is effective from what I have played in the PS3 demo :). The thing that i like most about the arch in Dragon's Dogma is that you can move while you aim, you can even jump :D. |
Going through that thread...
-Just over 105 people think the game is too linear - Over 180 people think the game is too easy - Over 260 people think the game is too short Legend. |
The game was horrible in general, what did you expect?
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^ Die.
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But as for length and difficulty, only time will tell. Some keywaords that popped up multiple times were... PoP Soap QTE Auto People thought the platforming was too much like PoP, they didn't like the QTE, and wanted manual grab back as well found the plot to be dramatic and cheesy. I think the plot of TR9 will be better, we don't have manual grab but perhaps steering in mid air will suffice. QTE are back in full force though. |
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No one can guarantee that the plot won't be a cheese fest, once again.
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Sheesh double post, today is not my best day :o. |
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I think the game is going to offer crap-tons of exploration compared to Legend, I think the platforming will be less sticky and PoP-like and more classic running and jumping and steering. People wanted more keys and classic puzzles/ tasks, this new game explicitly ditches those elements, perhaps the new puzzles will be harder? As for the length, who knows? :/ Quote:
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QTE's are not back in full force I hope. They're not going to be involved too often in the game. Why would they create a whole new team developing those (according to CEE DEE) unique combat techniques? They want to show they CAN give us a great combat experience, and not QTE's. |
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I enjoyed the platforming in Legend, it was fluent and easy to get used to. I also loved the plot, and while I can see why people would call it "cheesy", I didn't think it was. The QTEs I don't mind either. I don't understand how people say QTEs are like watching a movie when it's the complete opposite. Movies aren't attractive and games are, so QTEs in games make perfect sense. I'm glad they're back (and I can't wait to see the deaths). |
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QTES are back in full force, there were more QTE in the E3 demo than in the entire TRL. |
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As for legend's platforming, I don't like ledges, I don't like all of the convenient objects and not because they're convenient but because it's too easy. I'm not specifically looking for challenge I'm looking for entertainment which means involvement is necessary. TRL took platforming and essentially turned it into a point-and-click. |
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It reminds you it's a game. We want a game world where we can see something and identify it as interactive without needing weird icons. |
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http://farm8.staticflickr.com/7253/7...6510531d_z.jpg :ohn: |
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No TR has had QTE in full force? Because if TRL is QTE in full force, then regardless of how the pace slows, TR9 seems to have QTE in full-er force. |
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