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But I'm sure we'd pick up a key and not be able to see it in an inventory, and we'd just get a message telling us what it is. |
I'm sure (hopefully) we can remove all hud and hints. We could in previous games, so I don't see why they would leave it out. Most games have that option.
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All I remember is Karl saying the game is meant to be played intuitively, so things will show up for the first time and then go.
So if that's not a lie then it's true. |
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Rest assured, Crystal have worked hard to ensure you don't have to tax your brain at all with TR9 ;) |
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This game better hard, CD. Hard CORE hard. I'll be playing on the hardest, God mode difficulty. You had 3 chances already, now throw me your best, bitch. |
This game will be far from hard.
I can already see it, it will be enjoyable but not difficult. I don't think CD could make a challenging game even if they tried. |
The game will not be hard.
I'd accept it as an easy adventure game about jumping through hubs with simple objects and fun basic platforming, but even that is sort of interupted by all the QTE stuff. I genuinely don't....like...it. D: Oh my God. moment of truth. |
Casual gamers don't want hard games. They want the satisfaction of being able to beat the game without difficulty =/
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Everyone was once a casual gamer, and now here we are. If a casual gamer is not going to evolve into a hardcore gamer, they're not longtime buyers, they're not going to consistently play your games. They fail, they smell, they poop more than normal. Casual Gamers are the end of time for Tomb Raider. |
I'm hoping all of this a tease and not representative of the actual game.
Things rarely are what they seem when it comes to how games are advertised. I'm just holding on to some hope here. |
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If what we've seen is indicative of a 10 hour game, CD have bigger issues with game making than I thought.
I'd like to think that it isn't, though. |
^That sounded interesting, what do you mean?
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But it's like the visual of having a nice beautiful home so that teenagers can throw a party and ruin it. Or an art exhibit trashed by people who don't like art or whatever. Games don't need to be like this to succeed, I don't see why CD can't get over that. |
I hope they have multiple difficultly levels, that actually alerter the games difficulty. I am looking at you Tomb Raider Underworld. :P A puzzle difficulty would be much appreciated.
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^No it's not, Silent Hill: Downpour had different difficulties for the puzzles you could choose when starting the game.
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Has anything official actually been said about difficulty levels?
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I bet there's no selectable difficulty :pi: |
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I know they won't, but my point is it's not impossible. Quote:
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I think it is impossible for things that aren't automated though. Or very hard at least. |
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The den puzzle for example, there's no way of making it harder except for making new set pieces all together which basically just makes it a completely new puzzle. |
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As far as I'm concerned, nothing is impossible just because you haven't seen it before. And the thing is...we have...so. .__. |
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If they have to make completely new set pieces i don't want it. Too much work going into the difficulty system. Just make it hard by default and raise damage and decrease health items in harder modes and what not. |
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Tomb raider underworld had regeneration with health items btw. Lara is bandaged in certain shots and in others she's not so it's obvious to me that it's not solely regeneration. |
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As for game difficulty questions, from the looks of it the combat in this game should be more difficult, and more fun, than in previous Tomb Raider games. If you really want a hard game, I'm sure on the hardest difficulty of this game, with it's modern shooter-ish stuff, you'll have some difficulty facing you. Bullets can hurt. Naturally, the platforming/puzzles can't be as difficult as in the Core days, but there's still potential for a lot of fun stuff there. |
Tbh the combat actually looks really fun and challenging (without the god mode of course) and if the puzzles are as difficult as it looks (again cancel out god mode) then I will be satisfied...maybe...perhaps...I'll have to be.
We still get challenge tombs though. They should be challenging. .__. |
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