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I just can't balance these elements because I think all of the TR games have had quite a bit of combat. We've seen one puzzle, 2 if you count the problem before Lara is grabbed by her legs in the den. I'd say exploration, the general scale and freedom of hubs is the least displayed of all the elements. |
Just because we've never seen it, doesn't mean it doesn't exist. *Legend Lara voice*
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Wasn't the combat originally intended to be the last thing they revealed?
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^That's what it seemed, like it would be the last thing revealed.
^^ But they should show it. At least, by now IMO. |
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I hope there aren't any puzzles; I despise them. Part of why TR4 is such a piece of ****.
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To be fair, they did show exploration with the salvaging and journal entries and whatnot(But i do want to see more). What i truly want to see right now is the platforming. They haven't shown much of that besides the leaked footage(Which was really nice). Quote:
Puzzles are like, the basis of tomb raider. |
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That's quite true.
But not everyone knows that you don't count "fetching" as a puzzle. And rightly so I suppose. |
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:wve: |
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^I play TR4 on PC now, so I can actually see where I'm going. :D
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I don't think I've seen the leaked gameplay.
dang it. ;_; |
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Finding....
****, is not a puzzle. It's a freaking scavenger hunt. lool Interacting with a keyhole using a key you've found is not a puzzle either. But different people define puzzles as different things. :pi: |
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A puzzle is a problem that tests the ingenuity of the solver. In a basic puzzle, one is intended to put together pieces in a logical way in order to come up with the desired solution. Puzzles are often contrived as a form of entertainment, but they can also stem from serious mathematical or logistical problems (this one fits perfectly with tr). A murder case of finding the killer can also be considered as a puzzle. |
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I define puzzles to be annoying set pieces like the start of TRA's Sanctuary of the Scion - not a whole level being complex to navigate.
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It's different from finding eggs just under a tree or somewhere. |
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The mandatory task of chasing down and killing a deer proves to test some ingenuity, so that could be a puzzle to. |
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It's a test for physical body, but it's no puzzle. |
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I was using your example. Quote:
An example I will use to explain what I meant is the Sanctuary of the Scion in TRA: you have to find 2 keys to enter the Sphinx, that in itself is not a puzzle but a hunt (IMO), like an easter egg hunt. Though in order to get the keys you have to solve a puzzle room for each key, which requires you to do some crap with obelisks, to open a door. These puzzle rooms don't require much exploration, more on the spot thinking of how to solve the problem. |
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^Exactly.
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I just define puzzles differently because it seems like a safe idea for me. When there are players like Philip who clearly dislike set-piece problems in which you stand in a room and think for a solution, but prefer to go exploring and maneuvering for an item- it makes sense to put these elements in two different categories. It may be dictionary defined, but they can still be classed by other means. Puzzles will probably be more confined and cerebral whereas searching for a key seems more expansive and physical. |
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The problem is to eat, the solution is to kill the deer.
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But there are also kids who just learn differently. They may be considered problems, like many things in video games, mere problems wrapped up in some context. But they channel different characteristics. |
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You're not wrong, the definition is there. Though I'm choosing to classify key-fetching and puzzles differently for convenience and separating them by other definitions is not wrong either. |
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