![]() |
[QUOTE=AkyV;6888911][B] 1227 m2 test[/B]
This makes another bug come to my mind: In Elevator Script command I need to put at least one item in Frame items array (so I can't type IGNORE not to move any item) or else the game will crash when the elevator just starts. [/quote] It's weird. Have I understood fine? Are you saying that you can not omit frame items? But in the script of demo level for multi-door elevator I used own a command where there was no frame item, and it worked. Elevator=8, 12, 3, EF_INNER_KEYPAD+EF_SINGLE_DOOR+EF_DOUBLE_DOOR, 28, 22, 20 |
confirmed, i have the same problem i need to put something in the field array or it will crash,
Elevator= 1820, 12, 2,EF_MODE_YO_YO ,255,1822, 20,[COLOR=red]228[/COLOR] [COLOR=black]even if i dont need any item to move im forced to put it here, i noticed it since last 3 betareleases ,so its not related to the "m" version" maybe the 1.2.2.7 :confused:[/COLOR] the game will crash right in the moment the elevators has to go down or up |
[QUOTE=Paolone;6889217]
Probably it's possible around this limitation, using variables and more specifically the code memory variable "Index of current vehicle or -1 if lara's not using a vehicle (Short)" to move the current fuel o a given boat in another variable, and swap the fuel for another boat when lara is going on it.[/QUOTE] You're right. I understand. I could use temporary variables to store the actual fuel of the incurrent boat. However, CUST_BAR still works only for one boat. So what if one boat has a bigger/smaller tank than the other one? [QUOTE=Paolone;6889233]It's weird. Have I understood fine? Are you saying that you can not omit frame items? But in the script of demo level for multi-door elevator I used own a command where there was no frame item, and it worked. Elevator=8, 12, 3, EF_INNER_KEYPAD+EF_SINGLE_DOOR+EF_DOUBLE_DOOR, 28, 22, 20[/QUOTE] You're right, but that last IGNORE (you didn't use) seems buggy: I used this test example: Elevator= 11, 8, 3, EF_MODE_STOP_AND_GO, IGNORE, IGNORE, IGNORE, 28 That works fine, moving ID28 object upwards/downwards. But the game crashed in this case: Elevator= 11, 8, 3, EF_MODE_STOP_AND_GO, IGNORE, IGNORE, IGNORE, IGNORE Anyway, if I remove the last, unimportant IGNORE then the elevator is okay: Elevator= 11, 8, 3, EF_MODE_STOP_AND_GO, IGNORE, IGNORE, IGNORE @raiderromero: No, it is older. I experienced it still with 1.2.2.6.;) |
[QUOTE=AkyV;6881386]Thanks.
And please also try something with flames, because, as I said, they are also problematic. (Even if the flame is just not burning!)[/QUOTE] But using Customize=CUST_SLOT_FLAGS, FLAME_EMITTER, FFS_PUSHABLE_CAN_OVERSTEP_IT Doesn't it work? |
I posted that before you created FFS_PUSHABLE_CAN_OVERSTEP_IT.
So, yes, that is cool with flames. :tmb: |
[QUOTE=AkyV;6890974]I posted that before you created FFS_PUSHABLE_CAN_OVERSTEP_IT.
So, yes, that is cool with flames. :tmb:[/QUOTE] Yeah. :D |
[B]1227n test[/B]
Every fix seems OK. [QUOTE]About the boat with automatic fuel management: now the boat will use more fuel when it is running in turbo mode.[/QUOTE] Is it 2 fuel units/1 frame as I suggested? It should be written at FBAR_USED_FOR_BOAT_FUEL, to help to calculate the proper fuel amount. ----------------------------- One more thing: Perhaps you think the most of the bugs in this post is not too important: [url]http://www.tombraiderforums.com/showpost.php?p=6753745&postcount=304[/url] And you're right. However I find this bug important, that should be fixed still in the present TRNG: [url]http://www.tombraiderforums.com/showpost.php?p=6827362&postcount=314[/url] |
with akyv as betatester , paolone may never stop fixing bugs O: ...
idk if this is a bug but when you run the ng font editor and try to import an image the tool will crash, and i even tried to export the original texture then re import it but same error will appear...:confused: [IMG]http://i44.************/xmtt05.jpg[/IMG] |
[QUOTE=AkyV;6891128][B]1227n test[/B]
Is it 2 fuel units/1 frame as I suggested? It should be written at FBAR_USED_FOR_BOAT_FUEL, to help to calculate the proper fuel amount. [/quote] Yes I used double usage of fuel for turbo mode. I'll add this description in ng_center reference, it's right. [quote] One more thing: Perhaps you think the most of the bugs in this post is not too important: [url]http://www.tombraiderforums.com/showpost.php?p=6753745&postcount=304[/url] And you're right. [/quote] I'll give a look, anyway my parameter of choice is about the relevance of the bug (if it is not roundable with other settings) and time required to fix it (when it is very fast for me detect and fix it, I can do also if it was not so severe bug) [quote] However I find this bug important, that should be fixed still in the present TRNG: [url]http://www.tombraiderforums.com/showpost.php?p=6827362&postcount=314[/url][/QUOTE] Now I'm going to read... |
[QUOTE=raiderromero;6891226]with akyv as betatester , paolone may never stop fixing bugs O: ...
idk if this is a bug but when you run the ng font editor and try to import an image the tool will crash, and i even tried to export the original texture then re import it but same error will appear...:confused: [/QUOTE] But does it happen always? :confused: From 1.2.2.7 version? Now I'll study this problem... |
All times are GMT. The time now is 11:02. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.