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-   -   TRNG - Bugs & Limitations Thread (https://www.tombraiderforums.com/showthread.php?t=165980)

Raymond 03-04-10 11:11

@LarasBoyfriend
Could you be very precise and descriptive about this issue:
"-Fix the "Retexture Object " tool in Ngcenter:
an error prevents it from continuing everytime you load a .dxf file."


Can somebody confirm the problem?

-Roli- 04-04-10 12:09

I found a "bug":

If you use the Image= command, the image shows its OK, but when you step to a fixed camera trigger, the image dissapear from the screen. When you out of the fc's trigger, the image will be back.

Laras Boyfr. 06-04-10 11:57

[QUOTE=Raymond;4492099]@LarasBoyfriend
Could you be very precise and descriptive about this issue:
"-Fix the "Retexture Object " tool in Ngcenter:
an error prevents it from continuing everytime you load a .dxf file."


Can somebody confirm the problem?[/QUOTE]

its very simple: when i load in the 1st box a dxf file,an error occurs and says:OVERFLOWING,and the dxf file isnt loaded.
Its always the same thing:(

-Roli- 08-04-10 17:16

Just found another bug:

When you use the FR_ADD_DRIPS_TO_LARA in the Customize=CUST_RAIN command it wont work. Lara has no drops. And if you use the water first and than the rain trigger, this is the problem too + if you use this command, Lara have no drop after she came from the water.

Titak 08-04-10 17:30

What do you mean "if you use the water first and than the rain trigger"?

The drops work for me, but the drops aren't visible while Lara is in the rain. The drops only appears when Lara goes into a dry room.

I'm using these rain commands:
[CODE]Rain= RAIN_SINGLE_ROOMS
Customize= CUST_RAIN, FR_ADD_DRIPS_TO_LARA + FR_CORRECT_SPRINKLERS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE[/CODE]
So the rain isn't triggered.
I assigned rain to the rooms so it always rains when you enter those rooms.

-Roli- 08-04-10 17:46

[QUOTE=Titak;4509696]What do you mean "if you use the water first and than the rain trigger"?

The drops work for me, but the drops aren't visible while Lara is in the rain. The drops only appears when Lara goes into a dry room.

I'm using these rain commands:
[CODE]Rain= RAIN_SINGLE_ROOMS
Customize= CUST_RAIN, FR_ADD_DRIPS_TO_LARA + FR_CORRECT_SPRINKLERS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE[/CODE]
So the rain isn't triggered.
I assigned rain to the rooms so it always rains when you enter those rooms.[/QUOTE]

Ah, now its okay, the problem was the trigger "Rain all outside". But I really can't understand why Lara havent drop under the rain too, that would be more realistic.

[QUOTE]What do you mean "if you use the water first and than the rain trigger"?[/QUOTE]

I mean the discription of the command:

"By default there is no drips when lara is under the rain but only after lara has been in a pool."

Laras Boyfr. 10-04-10 21:09

[QUOTE=-Roli-;4509711]Ah, now its okay, the problem was the trigger "Rain all outside". But I really can't understand why Lara havent drop under the rain too, that would be more realistic.



I mean the discription of the command:

"By default there is no drips when lara is under the rain but only after lara has been in a pool."[/QUOTE]

interesting...
As far as i know it shouldnt be hard to fix this bug.
Anyway i though of implementing the TR1-3 Inventory system in trng.i doubt its possible with flipeffects and scipting now,or?

igor32 10-04-10 22:43

Whats the TRNG limit for active flame emitters?

Raymond 11-04-10 08:35

Itīs a matter of test. It should be above 32. Itīs still a good idea to antitrigger them, if they arenīt needed anymore.

-Roli- 13-04-10 15:56

Found another bug:
On option screen you will get thunder sound, when you use the arrows :confused: Tryed with two projects, I don't have any ideas why doing it.


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