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Woops 03-04-22 17:30

[QUOTE=ATombRaiderFan;8349236]No problem! :)

Yes, the Stella save was after rotating the needles. Just now, I've also tested a Stella save file from an earlier point before rotating the needles, and can confirm that there's no bug either.[/QUOTE]

yep, that makes sense. one decompiled function was corrupting the related obelisks' item data, which is also saved. I've fixed it just now, and everything works correctly :)[IMG]https://media.discordapp.net/attachments/578488410742718474/960228500520960070/unknown.png?width=884&height=663[/IMG]

The obelisks are rotated properly.

so it was actually my bug :[ but [URL="https://www.reddit.com/r/TombRaider/comments/n40w2r/tomb_raider_4_great_hypostyle_hall_chain_bug/"]the original also has a bug like this[/URL], (you can see it's 11 months old, so it can't be me :p) I guess it's a coincidence they both resulted in the same thing :p

ATombRaiderFan 03-04-22 18:41

[QUOTE=Woops;8349239]yep, that makes sense. one decompiled function was corrupting the related obelisks' item data, which is also saved. I've fixed it just now, and everything works correctly :)

The obelisks are rotated properly.

so it was actually my bug :[ but [URL="https://www.reddit.com/r/TombRaider/comments/n40w2r/tomb_raider_4_great_hypostyle_hall_chain_bug/"]the original also has a bug like this[/URL], (you can see it's 11 months old, so it can't be me :p) I guess it's a coincidence they both resulted in the same thing :p[/QUOTE]


That's fantastic news, Troye!

It's interesting to hear that the bug was related to saves after all, but that's one less bug to worry about :tmb:

tomblover 06-04-22 21:34

I don't know if this was always the case, but the Golden Skull secrets lose their name string in Race for the Iris, so they show up as "Load" in the inventory. Just a heads-up, if this is something you're able to fix. :)

mizuno_suisei 06-04-22 23:16

[QUOTE=tomblover;8350072]I don't know if this was always the case, but the Golden Skull secrets lose their name string in Race for the Iris, so they show up as "Load" in the inventory. Just a heads-up, if this is something you're able to fix. :)[/QUOTE]

I dont think I ever noticed that :vlol: this fix will involve fixing the script. Youd copy the Golden Skulls entry from the Angkor Wat portion to Race to the Iris. You can do this with a nifty little tool called Scripter4 :tmb: have done it myself for you in below post with a link provided.

.snake. 06-04-22 23:20

[QUOTE=mizuno_suisei;8350113]I dont think I ever noticed that :vlol: this fix will involve fixing the script. Youd copy the Golden Skulls entry from the Angkor Wat portion to Race to the Iris. You can do this with a nifty little tool called Scripter4 :tmb:[/QUOTE]

I asked in an earlier post if fixing the script was a part of this project, but didn't get a response.

Really just interested in a fix for Core's eternal TR4 mistake of "SEPERATE" vs "SEPARATE"...

mizuno_suisei 06-04-22 23:47

[QUOTE=.snake.;8350114]I asked in an earlier post if fixing the script was a part of this project, but didn't get a response.

Really just interested in a fix for Core's eternal TR4 mistake of "SEPERATE" vs "SEPARATE"...[/QUOTE]

Strange that you didnt get a response. Mind you, this project mostly appears to only alter things inside the games exe file.

TR4 and TR5 both operate almost all of their text strings via, SCRIPT.dat and LANGUAGE.dat (english.dat for most players) inside the root folder for these games. As far as I know, the only text strings handled by the exe files themselves are some of the names of the Staff in the end game credits.

To fix the Seperate error, youd need to edit that string inside English.dat :) quite simple. I wouldnt be surprised if theres already a scripting fix out there for this already, many players are surely quite particular about these things hehe.

Scripter4 tool (an easy GUI) can edit this issue, and also the one tomblover advised :)

mizuno_suisei 07-04-22 00:25

I have a bit of free time this morning, so I thought I'd update the script myself. Taken from the GOG version, I dont imagine it's any different to the original disk releases.

Have updated
-SEPARATE, the correct spelling.
-Added Golden Skull text value to, Race to the Iris.

Tested and both appear as intended! :tmb:

If there are any other text mistakes known of, just let me know and I'll fix it up if desired!

[url]https://drive.google.com/file/d/1jj4sz5WhpTBUH6k3TrXaxI5inbZe0KP8/view?usp=drivesdk[/url]
Replace both script.dat and English.dat into your game folder.

Oops I did not mean to double post!! Brainfart my apologies

.snake. 07-04-22 01:27

Brilliant! :D It works beautifully - the skulls, and the separate. Thank you Mizuno! :hug:

* * *

Just finished a full playthrough of TR4 and this patch is excellent Troye. Thank you for making my favorite TR so much more amazing. :hug:

Here are the only bugs to report, but they may be sample/wad/tr4 file related so not sure if they can be fixed:

[B]The Sphinx Complex:[/B] Lara has the incorrect animation at the button switch in the warehouse where she gets the metal blade/shovel piece (as already mentioned).

[B]The Mastabas:[/B] The bats in this level are missing their sound effects.

[B]Khufu's Queen's Pyramids:[/B] The demigod boss at the end of the labyrinth was shooting Lara's thigh meshes at her.

[B]Temple of Horus:[/B] When Lara places the 4 Holy Scriptures on the 4 pedestals around the Horus statue she always says "No", even though she performs the task without any problems. This has been a bug in the vanilla version since day 1. Would be wonderful if it could be fixed so she doesn't keep saying "No".

Thank you again for all your hard work on this! Now I'm moving on to replaying TR5 :D

Woops 07-04-22 04:07

[QUOTE=.snake.;8350114]but didn't get a response.
[/QUOTE]
[URL="https://www.tombraiderforums.com/showpost.php?p=8347744&postcount=51"]i addressed messages earlier[/URL]
[COLOR="White"]I don't want to sound ungrateful, I feel lucky people even use my patches tbh, but I don't have the ability to respond to every request everyone does without overwhelming myself, but as I said, I do read and consider them all, so please, be patient with me :v[/COLOR]

but yes, that and the skulls are a script issue, I can make a hardcoded fix but script is easier to edit-

There is nothing I can do about the missing sound effects, or the demigod shooting butts, they are missing assets from the level file :/
other two will be fixed :)

that said, I am gonna be busy with irl stuff for the next few weeks. I was hoping I could push a release for a few bug fixes/stuff before then but that doesn't look like it will be the case :[

.snake. 07-04-22 04:19

[QUOTE=Woops;8350149][URL="https://www.tombraiderforums.com/showpost.php?p=8347744&postcount=51"]i addressed messages earlier[/URL]
[/QUOTE]

No worries at all. I didn't mean it in a bad way, I just figured you couldn't work on every single thing. :)

You do what you need to do and focus on what you need to focus on. Real life and health is more important. There is no rush for any of this. Thank you again for everything. :hug:


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