Quote:
Quote:
Quote:
Well, it's nearly 4 am here, and I don't know why I'm still here. Must be the heat. Good night guys. :hug: |
I didn't want to make this into a new thread, but there is this new(?) preview of Tomb Raider that was written 11 hours ago.
The writer seems to be in our kind of boat where we don't like QTE's from the very first few demos that she saw, but he was finally amazed by the deer demo and actually liked the QTE's there. He also mentions how the platforming is like uncharted, but "it's actually good." And I understand why he said it looked like Uncharted since the deer demo didn't have much to traverse really. I didn't read all of it, there might be spoilers for whoever didn't watch any of the demos and stuff, but here ya go anyway. Sorry if it was already posted http://www.gaminglives.com/2012/07/0...-e3-preview-2/ |
Quote:
|
Wow, that text is quite fantastic, I loved what the author said.
|
thanks for the link :)
can anybody please link me to the trailer ( i forgot which was it ) where lara recieves the gun in the burning village ? :o thanks :hug: |
The whole 'platforming is like uncharted' remark annoys me regardless of how much she has tried to alleviate the remark with 'except it's good'. The platforming looks like Legend, which was around for a good two years before Uncharted. But, of course the Uncharted reference is now a compulsory remark in any Tomb Raider document.
|
I'm frightened by that comparison.
Uncharted's platforming is really linear. |
Perhaps that's what the writer means. It's similar to Uncharted in that you have to grab ledges and jump around (which of course was ripped straight from tomb raider legend) but it's not as linear and it's less forced, so the platforming is actually more fun and feels great.
I mean we can balance and jump on ledges like Uncharted, which is why the writer made that comparison, but from I can see the platforming is already more complex than Uncharted. Especially with those big hub spaces. Uncharted however, is very very linear binary ledge hopping. There's only one way. And with this game the only ledges that I've seen are on that plane that we have to jump on to get to the other side of the cliff. The rest has been running around in spaces, ladders, and jumping platform to platform, balancing, and of course those flags we can swing on. |
You're welcome guys! :D
and i think the comparison was definitely just made without seeing the big hubs, so i think it's safe to say that the comparison wasn't on the whole of the game. It's nice to hear that it's better than uncharted's platforming :p |
One thing about it, having a setting such as this island that seems to attract airplanes and ships, they have a lot of good excuses to have random platforming that actually makes sense as apposed to having random ledges sticking out of a cliff face. :p
|
All times are GMT. The time now is 14:44. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.