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Love2Raid 06-07-12 01:54

Quote:

Originally Posted by larafan25 (Post 6306778)
Clipping is both, from what I've understood.

I just looked on Wikipedia and it's two different things. Something with rendering and something with collision detection (which would then be related to what we are talking about here).
Quote:

Originally Posted by larafan25 (Post 6306769)
This just in, you all know that new high-pitched scream Lara does on the spike in the Crossroads trailer? That scream originally played when she was sliding down the fissure and smashes through some twigs and crap.

Sounds much better in the original scene where she's sliding, than being put when she falls on the spike IMO. :/

I haven't made a study out of her moans and groans like you have, so I have no idea what you are talking about. :p
Quote:

Originally Posted by leglion (Post 6306770)
Clipping is when Lara flies through the ear really quick to the closest ledge even if you're not going in that direction.

Yeah, the game detects that she is near a ledge and she grabs it (if the player pressed jump), the jump animation only changes near the end. So there are no real scripted jumps in Anniversary I guess, because then the jump animation would already be different from the start of the jump.

Well, it's nearly 4 am here, and I don't know why I'm still here. Must be the heat. Good night guys. :hug:

Tomb_of_Darkns 07-07-12 01:27

I didn't want to make this into a new thread, but there is this new(?) preview of Tomb Raider that was written 11 hours ago.

The writer seems to be in our kind of boat where we don't like QTE's from the very first few demos that she saw, but he was finally amazed by the deer demo and actually liked the QTE's there.
He also mentions how the platforming is like uncharted, but "it's actually good." And I understand why he said it looked like Uncharted since the deer demo didn't have much to traverse really. I didn't read all of it, there might be spoilers for whoever didn't watch any of the demos and stuff, but here ya go anyway. Sorry if it was already posted
http://www.gaminglives.com/2012/07/0...-e3-preview-2/

Richard_Croft 07-07-12 01:56

Quote:

Originally Posted by Tomb_of_Darkns (Post 6308514)
I didn't want to make this into a new thread, but there is this new(?) preview of Tomb Raider that was written 11 hours ago.

The writer seems to be in our kind of boat where we don't like QTE's from the very first few demos that she saw, but she was finally amazed by the deer demo and actually liked the QTE's there.
She also mentions how the platforming is like uncharted, but "it's actually good." And I understand why she said it looked like Uncharted since the deer demo didn't have much to traverse really. I didn't read all of it, there might be spoilers for whoever didn't watch any of the demos and stuff, but here ya go anyway. Sorry if it was already posted
http://www.gaminglives.com/2012/07/0...-e3-preview-2/

I love these previews. Thank you for posting :hug:

TheRCroft 07-07-12 03:19

Wow, that text is quite fantastic, I loved what the author said.

BlueJ97 07-07-12 12:15

thanks for the link :)



can anybody please link me to the trailer ( i forgot which was it ) where lara recieves the gun in the burning village ? :o

thanks :hug:

jajay119 07-07-12 13:00

The whole 'platforming is like uncharted' remark annoys me regardless of how much she has tried to alleviate the remark with 'except it's good'. The platforming looks like Legend, which was around for a good two years before Uncharted. But, of course the Uncharted reference is now a compulsory remark in any Tomb Raider document.

Killercowz 07-07-12 15:05

I'm frightened by that comparison.

Uncharted's platforming is really linear.

just*raidin*tomb 07-07-12 15:25

Perhaps that's what the writer means. It's similar to Uncharted in that you have to grab ledges and jump around (which of course was ripped straight from tomb raider legend) but it's not as linear and it's less forced, so the platforming is actually more fun and feels great.

I mean we can balance and jump on ledges like Uncharted, which is why the writer made that comparison, but from I can see the platforming is already more complex than Uncharted. Especially with those big hub spaces.

Uncharted however, is very very linear binary ledge hopping. There's only one way. And with this game the only ledges that I've seen are on that plane that we have to jump on to get to the other side of the cliff. The rest has been running around in spaces, ladders, and jumping platform to platform, balancing, and of course those flags we can swing on.

Tomb_of_Darkns 07-07-12 15:28

You're welcome guys! :D

and i think the comparison was definitely just made without seeing the big hubs, so i think it's safe to say that the comparison wasn't on the whole of the game. It's nice to hear that it's better than uncharted's platforming :p

just*raidin*tomb 07-07-12 15:30

One thing about it, having a setting such as this island that seems to attract airplanes and ships, they have a lot of good excuses to have random platforming that actually makes sense as apposed to having random ledges sticking out of a cliff face. :p


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