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SpyrosMonster 29-10-12 17:12

Quote:

Originally Posted by skylark1121 (Post 6503035)
The day/night/weather cycle will be contextual, however, CD confirmed that there is a random day/night cycle and weather when you revisit areas. :D

http://24.media.tumblr.com/tumblr_lr...dwsio1_250.gif

klona 29-10-12 17:37

Quote:

Originally Posted by skylark1121 (Post 6503035)
The day/night/weather cycle will be contextual, however, CD confirmed that there is a random day/night cycle and weather when you revisit areas. :D

http://media.tumblr.com/tumblr_ljkd2eJF1h1qzazps.gif

Adrenaline 29-10-12 17:52

Quote:

Originally Posted by skylark1121 (Post 6503035)
The day/night/weather cycle will be contextual, however, CD confirmed that there is a random day/night cycle and weather when you revisit areas. :D

I will stay on the island forever..

larafan25 29-10-12 17:59

Grels, grals, and Lukass:

Quote:

Originally Posted by FAQ
Will Lara need food, water, or shelter in the new Tomb Raider?

KS: “Yes, because she’s not a robot. We’re actually deep in that now and fine-tuning it in terms of how much water and how much food; how long she can go before consciously you’re like ‘I’d be starving by now.’ We’re also exploring what it means to collect. I’m not going to detail it too much and spoil it. What I will say is that this is not a simulation game. You’re not going to be picking berries and drinking your own wee in order to survive, but there will be a sense of realism in that she will have to scavenge food to keep herself going.” [Transcribed from Crystal Habit Podcast #4 (September 2011)]

Also, weather:

Quote:

Originally Posted by FAQ
Will weather be scripted in Tomb Raider, or will there be a day and night cycle?

KS: “You will not stand in one place and over time watch the sun set and the moon rise. That being said, you will feel like there’s a persistent weather system. If you play in night hub and it’s raining and you fast travel back to another area, it will be rainy there too. It won’t feel like a dynamic weather system where you can stand on a cliff for hours and watch the sun moving across the sky. We have smart systems in place to help present it so that as you move around it will be the same time of day and weather as contextual to the narrative.” [Transcribed from Crystal Habit Podcast #4 (November 2011)]


Lukass 29-10-12 18:11

^ Yep, I remember those answers, however, this was some time ago. Now she doesn't need to hunt for food in order to survie, it's just for fun and you gain XP's. No more, no less.

larafan25 29-10-12 18:12

Odd. :/

Maybe water is the same thing as hunting now, I would assume you get the water from the well.

I wonder if it will be introduced as a story mission and then just left optional.

tomee 29-10-12 18:13

Quote:

Originally Posted by larafan25 (Post 6503780)
Grels, grals, and Lukass

:vlol:!

larafan25 29-10-12 18:14

Whaaat. I just remember Lukass was talking about the food and I couldn't find it then (myself) and now I see it.

It really does make it sound as though it was going to be a necessary mechanic. I kind of wish it was.

I wonder if maybe it would become necessary in a harder mode?

Hmmm... :/

Lukass 29-10-12 18:22

Quote:

Originally Posted by tomee (Post 6503805)
:vlol:!

I'm special.

Quote:

Originally Posted by larafan25 (Post 6503808)
Whaaat. I just remember Lukass was talking about the food and I couldn't find it then (myself) and now I see it.

It really does make it sound as though it was going to be a necessary mechanic. I kind of wish it was.

I wonder if maybe it would become necessary in a harder mode?

Hmmm... :/

Well, I don't think it would become necessary in a harder mode. It certainly was pretty important aspect of the gameplay, but now it's just for fun and for gaining XP's. God alone knows what made them to change the purpose of it.

CBS_TombRaider 29-10-12 18:36

I doubt there'll be a day/night cycle to be honest. Possibly, they intended for it to be in the game, since it's in that Podcast, but said Podcast is also quite old already. I believe there might be different versions of hubs (such as morning, day, night, dry weather or rain), but I don't see a cycle happening, because it could interfere with the way the weather works contextually.

I'm not really heartbroken over this tbh. I'll be more than happy if we can see hubs at different points in time. Day/night cycle could interfere with the storytelling, so unless they can make that work, I think it'd be best to leave it out.


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