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larafan25 21-04-12 16:01

Quote:

Originally Posted by Killercowz (Post 6121405)
^
It's hard to say exactly.
That whole sequence is kind of obscure.

Not really, TBH.

1. She jumps at the building (initiates scramble feature),

2. She jumps to the other roof (which is split in two)

3. She jumps the small gap between the split roof

4. she turns in mid air and lands on the spot of the roof we can't see

5. She stumbles off and then she's on the beam

The beam isn't like ten yards away, the gap is small enough for her to have fallen through and hit the beam without being clipped onto it.

edit: Also, upon watching the video over, there are not two parallel balance beams. The balance beam she hits runs under the roof and out through the gap, the other beam runs across the top of the roof and stops at the gap, and it's also smaller.

larafan25 21-04-12 17:39

Finally!

D:

I now realize, it's Jak and Daxter this game reminds me of so much! D:

Phlip 21-04-12 17:40

Quote:

Originally Posted by larafan25 (Post 6121628)
Finally!

D:

I now realize, it's Jak and Daxter this game reminds me of so much! D:

You could have just edited your previous post. http://z1.ifrm.com/0/1/0/e47/e47.gif #JustSaying

just*raidin*tomb 21-04-12 17:43

I hope that we have to at least press grab if she stumbles or falls off an edge or a beam. :/

And I really want it to be similar to AC. Where can steer the grab in any direction.

lcroft_lc 21-04-12 17:44

Quote:

Originally Posted by larafan25 (Post 6121395)
mmm...

She jumped to the roof, stumbled off and hit the beam (therefore grabbing it).

She went through rope, that's disgusting. Hope they fix it. :o

larafan25 21-04-12 17:46

Quote:

Originally Posted by lcroft_lc (Post 6121637)
She went through rope, that's disgusting. Hope they fix it. :o

It's a complete wast of realism to have Lara running into a thin rope IMO. I'd rather just run through it for the sake of it not being a pain in the ass.

Quote:

Originally Posted by Phlip (Post 6121630)
You could have just edited your previous post. http://z1.ifrm.com/0/1/0/e47/e47.gif #JustSaying

You didn't have to post. #JustSaying.

Quote:

Originally Posted by just*raidin*tomb (Post 6121633)
I hope that we have to at least press grab if she stumbles or falls off an edge or a beam. :/

And I really want it to be similar to AC. Where can steer the grab in any direction.

How does that steering in AC work?

____________________________________

Jak and Daxter hub which reminds me of the night hub...

http://i663.photobucket.com/albums/u...92675_full.jpg

http://i663.photobucket.com/albums/u...92678_full.jpg

http://i663.photobucket.com/albums/u...92677_full.jpg

edit: Wow, they're definitely going for a Japanese vibe there.

If you watch this video from 3:20 onwards it makes something seem clear to me...



The Sage's home (in each hub world) is the "base camp". The Sage who we bring to the next "base camp" (the old Sage's home) is Roth. The Sage who used to inhabit our new "base camp" was a past survivor/ expedition leader.

We come to a new hub as the story progresses and leave our baggage (Roth and any survivors we pick up on the way) at the "base camp".

Weemanply109 21-04-12 18:03

Quote:

Originally Posted by MyRaider4Life (Post 6121367)
If the leaked gameplay is anything to go by, she'll land on the beam, fall off, clip to the other beam sitting beside it and then miraculously end up on the roof. http://i.imgur.com/ic0HD.png

http://i.imgur.com/1D6lY.gif Why are you using MSN emotes?

just*raidin*tomb 21-04-12 18:14

@larafan25

Steering in AC is just what you'd think it is... you press the grab button and use the left analog stick to steer his arms in any direction as far or as close as you wanted as far as is arms reach.

In a sense...it feels very real.

motoleo 21-04-12 18:18

What do you think the loading screens will be like? Which game has the best loading screen?


larafan25 21-04-12 18:19

The loading screen (at one point) is Lara's voice recording and some signals and bars and stuff.


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