Quote:
Originally Posted by Phlip
(Post 6173090)
Swimming doesn't have to be the sole-purpose of a whole game, or even the number 1 priority of a game for them to include it. :rolleyes:
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Someone's telling me this when I'm the one who always gets told...
"This isn't (insert Mario, Silent Hill, Uncharted, Sims, Elder Scrolls, etccc)"
When one action is more prevalent and important in the game than another, and you can't make th other, which do you cut? The one which is the most prevalent so that the gaming community loves you and doesn't get to play the game for why they truly love it. <3 Nope, of course you cut the other one.
It seems clear to me that CD are doing something quite different with this game which changes the depths of the combat and physics mechanics, and maybe even platforming. We've seen Lara enter water, we know that if there is water for her to wade in our exploration will not be restricted.
All we don't know about is what happens when Lara meets deep water or if she will meet deep water.
Quote:
Originally Posted by Spong
(Post 6173094)
No, but its been a vital pillar of the game's exploration since the very first TR.
Only because she can't. Now.
And if swimming isn't a priority, why give priority to stuff like hunting pointless animals? That never even existed before, yet it seems to have jumped to near the top of the list of things Crystal want to hype about the game.
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I disagree with the word vital, that's something I'd assign to platforming.
Why put hunting animals near the top of the priorities list? IDK. Would you rather hunt animals or swim?
Hunting animals seems to be a more....a larger part of the game's theme and story than swimming. Though, drowning might be a different story.
If we're to argue that because the island is surrounded by water Lara she swim because water is so prevalent, etc... then we could argue that it's what happens on the island which matters.
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