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HeavyGagaLover 22-02-14 21:19

The conversation was probably from the flashback.
But it was supposed to be a prologue too I think. Not sure if they even came far enough to make a beta version of it, or if they just had an idea of it.

larafan25 22-02-14 21:20

I'd have loved for the game to start slowly, with some nice, easy fetchy-missions which taught you the controls. Exploring the Endurance.

Then the storms comes and ****. but whatevsiez.

trfanX34 22-02-14 21:21

Quote:

Originally Posted by larafan25 (Post 7006221)
I'd have loved for the game to start slowly, with some nice, easy fetchy-missions which taught you the controls. Exploring the Endurance.

Then the storms comes and ****. but whatevsiez.

That would've been sooooooo nice :<

HeavyGagaLover 22-02-14 21:23

Yes, that would have been so cool! I really wished they did that.
They said somewhere that they didn't want to make the shipwreck/storm part playable, when they already had such a good CGI trailer.

Spong 22-02-14 21:33

Quote:

Originally Posted by larafan25 (Post 7006221)
I'd have loved for the game to start slowly, with some nice, easy fetchy-missions which taught you the controls. Exploring the Endurance.

Then the storms comes and ****. but whatevsiez.

That post should be marked ©Spong 2011 :pi:
I kept saying that during the run up to release, that the game should've had a prologue level set on the Endurance that would've doubled as a stage-setter for the story and a tutorial. It could've been the game's Croft Manor.

Lukass 22-02-14 22:07

It would remind me of Underworld proloque which I probably wouldn't like.

larafan25 22-02-14 22:10

If it's linear then yeah. But if it's a ship you can freely explore and speak with NPC characters, then it wouldn't feel like the TRU prologue, which was a linear exhibition of Underworld's not-the-best ledge-hopping.

Spong 22-02-14 22:39

Quote:

Originally Posted by Lukass (Post 7006281)
It would remind me of Underworld proloque which I probably wouldn't like.

Fair point.

Quote:

Originally Posted by larafan25 (Post 7006286)
If it's linear then yeah. But if it's a ship you can freely explore and speak with NPC characters, then it wouldn't feel like the TRU prologue, which was a linear exhibition of Underworld's not-the-best ledge-hopping.

As well as being a prologue it could've been treated as a standalone level that could be replayed separately (from the title screen) as you progress further into the game, granting access to new areas of the ship as you gain items & abilities.

The only problem is that it somewhat smashes the flow of their precious story.

Zebra 22-02-14 22:48

Quote:

Originally Posted by larafan25 (Post 7006221)
I'd have loved for the game to start slowly, with some nice, easy fetchy-missions which taught you the controls. Exploring the Endurance.

Then the storms comes and ****. but whatevsiez.

Yeah. It definitely would've made us build up more of a connection to the characters and made their deaths actually mean something to us. They also should've kept the Lost Fleet story and let the whole Yamatai plot come as a surprise later on. That way the story wouldn't have felt as empty and predictable. But yeah, if we were gonna list all the things they should've done with the story, we'd be busy for a few days :p.

Lukass 22-02-14 22:51

That prologue video looks exactly like the TRU one. Explosions, Lara escaping through strictly linear corridor *shrugs*

I wouldn't mind a short prologue with Croft Manor or wherever she does live now. We could explore the house, go to gym to learn moves and after certain point we'd get infront of the large main gate of the house (like in the classics) and Lara would get a call from Roth if she want to join the Endurance. That would be just great.


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