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I also have this really odd fantasy of being on the edge of a cliff, waaaaaaaaay up high in the mountains, which is sloped just enough so if we go to close to the edge we will slip off, and you see two scavengers up there. Then there's a fight, on the slope, and people slip, and then you're hanging from the edge. I wonder if there will be a maneuver to pull people off of edges. I know it would end up being compared to Uncharted, but it's a good move, and it was in Batman in some capacity if I remember correctly. |
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That seems like something you'd find in God of War, Kratos climbing up a wall of limbs and hands reaching out, smashing the axe into the strained hands as he pulls himself up out of a giant hole in the Earth. |
I wonder if we will get hard quick time events in this game? :/
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I hope the hard gameplay is reserved for complex problems to solve, and hard boss battles which require strategy to complete.
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But there is not....feeling of reward when you miss a leap in a game that has auto grab. No matter how much you have to hit the edge, or can steer Lara, it still would feel iffy I think. I do hope the game world it self is complex and allows lots of exploration so you can get lost. I also hope you fee boggled by how huge your world is. For example, being asked to scale a mountain when you're surrounded by mountains should make you feel inferior to the giant world around you. |
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That's it, this game couldn't get any worse... |
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I can't remember whether it was confirmed or not, but something made me think manual grab once, but then somewhere along the way my mind changed to autograb. |
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lol Auto-grab certainly is annoying, but it won't break the game. :vlol:
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^Disconcertingly vague :/
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Auto-grab is a huge pile of suckness. |
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Also, more stuff about platforming... Quote:
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Me too. o.0
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http://www.**********/image.php?img=edge_228_0758nj.jpg Quote:
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^Ironic you should quote that from Edge. Great minds think alike...
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Going back to the auto-grab though, Crystal's track record for scripted jumps like that isn't good. If I die making a jump, I want to know it's because I screwed up, not the game. I'd much prefer a manual grab, I want to be in control as much as possible. That's how Tomb Raider started. |
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edit: Yes you did. I think they've taken control away from us grabbing, but have given it back by allowing us to steer Lara, and we actually physically have to hit the ledge, so if the jump wasn't long enough, we don't make the cut. |
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Who knows I guess. It could go either way. Although there certainly weren't any tutorial text in the footage (legit and leaked) telling Lara how to manual grab, not like there was with that wall scrabble thing. |
Probably because we had already jumped and grabbed things before Day 3.
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^Great point. Also, I doubt that demo part of the game will be the first time we have to use the scramble feature, so it should end up being introduced beforehand.
I think right when we escape the den, all of that open space would be a good time to introduce us to our platforming skills. As apposed to two days later. Quote:
I assume and hope...we won't get a button prompt each time, or have time freezing on us...that would be stupid. I think it's easier to mention what they've taken out than to list what has been added as a result. Essentially, we will not be drawn to surfaces. So if you jump on an angle, you won't find yourself hitting a ledge if you didn't intend to. That's what I assume the result of no magnetic gameplay will be. Also, if there really is a lack of tacked on ledges and it's basic platforming like the classics, then there should be less room for climbing to feel sticky and magnetic. Not to mention boring. It seems this is the next thing they'll talk about though, so hopefully we get to see some evidence of non-sticky ledges. edit: In the leaked demo we can see Lara's turn a bit when she jumps over the balance beam, stumbles around on the roof and then falls and hits the balance beam, securing her grip. I think the reason we'll get auto-grab is because we're probably going to be doing other things while climbing, holding other weapons too... I also think we're going to spend less time stuck onto walls and more time jumping between surfaces. |
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The hub demo was more to show off some of Lara's climbing abilities, so whether or not that is when we are introduced to a possible manual grab or the scramble feature in the main game, that's when they should have had a tutorial for manual grab. But I still assume it's autograb. |
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I'm pretty sure manual grab was confirmed...
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^If you can link that, I'd be grateful :tmb:
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I once thought this too, but then I thought otherwise! |
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Yeah, I remember the manual grab as well. It's been deffo said in one of the magazines. Don't remember which one though :-/
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Whoops random caps. :pi: |
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