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LGG_PRODUCTION 03-12-16 11:47

Plugins Requests
 
Hello there, I've created this topic, so that everyone can write requests for new plugins, I know that the plugins were released only yesterday, but it's nice to read what we need for our levels :)

For example, I would like to use a TROOPS who attacks Lara even she doesn't attack him first (SAS has some bugs), and a BADDY2 who attacks Lara only if she attacks him first.

I can't wait to read your requests :)

Caesum 03-12-16 12:04

- [B]TREP/FLEP plugins[/B] - reintroduced for TRNG3. That would be absolutely fantastic. :)
- [B]Minecart[/B] - since this is one of the very few vehicles we still don't have and apparently it should be moderately easy to make it now.


And I guess we would all love to see the good ol' [B]ring menu[/B] back. Although I don't know if it's possible at all? :ponder:

Titak 03-12-16 12:05

[QUOTE=Caesum;7687504]- [B]TREP/FLEP plugins[/B] - reintroduced for TRNG3. That would be absolutely fantastic. :)[/QUOTE]This.
Especially the patch which can increase sfx filesize and quality.
I'm using increased filessize samples for one puzzle... Can't have the puzzle without them. :(

AkyV 03-12-16 12:09

There is a thread for update requests.

[url]http://www.tombraiderforums.com/showthread.php?t=210084[/url]

Shakira Croft 03-12-16 12:12

^ Isn't it better to have separate threads? I mean TRNG requests and plugin requests are not really the same :confused:

Would it be possible to have different flame color with a plugin?

Caesum 03-12-16 12:14

[QUOTE=AkyV;7687507][url]http://www.tombraiderforums.com/showthread.php?t=210084[/url][/QUOTE]
Isn't it directed at TRNG updates and Paolone specifically? Plugins can be made by TRNG users themselves, so I see this plugin thread as similar to "Object Request Thread" or something. I may be wrong though. :ponder:

AkyV 03-12-16 12:15

@Shakira Croft
I don't think so.
See eg. teme9 requests there. Will Paolone make it or anybody else in a plugin? Who knows? And does it matter?
That is why I think we shouldn't separate it.

EDIT:
Oh, I think it is also an answer for you, Caesum. :)

EDIT2:
Oh, and we never said it is specified for Paolone. :ponder:

Joey79100 03-12-16 15:12

I also think this should be separated from TRNG updates, because TRNG updates are for the program's updates by Paolone, while plugins are what we, as level builders, will create for TRNG. Just like people create objects, animations, textures, etc. :)

Caesum 03-12-16 15:19

[QUOTE=Joey79100;7687552]I also think this should be separated from TRNG updates, because TRNG updates are for the program's updates by Paolone, while plugins are what we, as level builders, will create for TRNG. Just like people create objects, animations, textures, etc. :)[/QUOTE]
Exactly. Besides this thread has better specified name so it's clear where to write if someone wants a new plugin to be made. :) The other thread isn't that obvious.

SrDanielPonces 03-12-16 15:20

I'd like some plugins to make some enemies behave like TR2 (or any other tr game), and obviously that's for my TRA2 :d


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