Quote:
Originally Posted by Rai
(Post 8254786)
I'm sorry, but why are people upset about it being free to play? I don't understand the importance of it.
Maybe if it goes down well, they'll consider more?
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Because a game being free to play tends to have pretty significant implications for how it's designed. If they can't get your money by charging upfront, they need to get it by selling you in-game items, in-game currency, experience points, etc. which will usually result in the game being designed in a way that actively pushes you towards making those in-game purchases. This will result in a greatly inferior gameplay experience because the game designers' primary objective wasn't to make a fun game, it was to make an exploitative game. (And there are exceptions. Some free-to-play games manage to straddle the line and provide an experience that's both fun and profitable but especially mobile free-to-play games are notorious for being exploitative and badly designed.)
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