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Old 06-03-11, 18:24   #1735
XNAaraL
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Lightbulb Rendergroups - XNALara/XPS 10.9.4 -- 12-03-12

Table with all Render-Groups 1 - 39

---> http://************************/t225-lession-9#1938
Code:
 xnalara DOT home-forum.com/t225-lession-9#1938
--> http://comments.deviantart.com/1/435451774/3389424537


You MUST apply the texture images the exact order of the texture names.
Example for "Render Group" 3: First the Diffuse map. Then the Lightmap!

The latest render groups are 38/39.

Example render group 32/33:
Code:
32_metal_20.6_0_0
1 # uv layers
1 # textures
metal_diffuse.png
0 # uv layer index
....


Example for a mesh part name:
1_belts_0.1_10_20

1 == render group 1 with 6 textures Diffuse, Lightmap, Bumpmap, Mask, Bump1, Bump2 -- exactly in this order ! --
belts == a unique mesh part name
0.1 == Specular higlight value
10 == Bump map 1 repeater using a new texture which have 1o tiles horizontal and 10 tiles vertical
20 == Bump map 2 repeater.
The underscore is the field delimiter.

22_suit_0.7_20_1
22 == render group 22 with 7 textures Diffuse, Lightmap, Bumpmap, Mask, Bump1, Bump2, Specular -- exactly in this order ! --
suit== a unique mesh part name
0.7 == Specular higlight value
20 == Reflection value !!! This is a special case for render groups 28 and 29 using the old Generic format. The new Generic_Item format 2.3 fix this problem.
1 == Bump map 1 and bump map 2 repeater!!! This is a special case for render groups 28 and 29 using the old Generic format. The new Generic_Item format 2.3 fix this problem.

Information:
Since XNALara/XPS 10.9.2 the deprecated - german language hinfällig oder veraltet render groups are again supported.
The background: XPS 10.9.1has break the "DirectX 9" limit of the maximum possible number of shader parameters (Never more a 59 bone limit).

Last edited by XNAaraL; 18-03-14 at 04:43.
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