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Old 17-05-22, 07:08   #162
Joey79100's Avatar
Join Date: Mar 2012
Location: France
Posts: 3,606

Originally Posted by ATombRaiderFan View Post
Alas, sadly the UVrotate value won't affect the water textures because it's hardcoded, info taken from here.
Actually no, it says it is hardcoded to 7 for objects, so for example that roundish waterfall for which the speed is correct. The flat waterfall, which is too fast, is a room geometry texture, which should be affected by the script command.
Here is the direct link to the relevant section.

In theory it should work. In practice I have no idea.
According to this page, the original scripts did have an UVRotate command of 8 for that level. Maybe just lowering it would be enough? (faces are much bigger on room geo than on the waterfall object, so the speed has to go faster, that might be the reason).
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