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Old 26-04-15, 14:05   #19
teme9
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Quote:
Originally Posted by tomb2player View Post
Quoted from teme9's post:



Do you know exact value of this limit?
I don't know. It depends on many factors: texture size, texture amount. The bigger the textures are the less of them can be contained in a wad. Probably animation and object amount in wad also affects how many textures can be included per wad.

Quote:
Originally Posted by psiko View Post
some of the things are already do-able with the editor as it is now. We can have about 1000 texture tiles of 256x256 using meta2tr... in my video tutorials I explain how to use them to have the same object in different levels, as we'd do with wadmerger. And with meta2tr's new feature to handle the tiles of objects separately, we have everything available.
Also, we can already light a static object with just a click: just select the static and then right-click on a color in the palette area. Obviously you can save/load/customize your palette colors according to your desires/colors you prefer
Very true The bigger wad files can help a lot of the builders that use the original building method with wad files.

*edit.
Oh... btw! It's not possible to load and save palettes. By doing that the editor will mess up showing the correct textures on objects in editor. So currently not working! It would be great to have it working properly though...

Last edited by teme9; 27-04-15 at 04:42.
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