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Old 26-12-19, 14:16   #16
GaviCroftREmix's Avatar
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 111

Originally Posted by Gh0stBlade View Post
It's nothing to do with the TR2013 Engine bypassing anything. Different engine versions have different file formats and semantics. Though similar, TRU's mesh format heavily relies on a relocation table where, as it's not as bad for TR2013. If you got a corrupt CDRM format error when swapping two models then you did something seriously wrong. The error in question doesn't tell you anything useful and without source code it's borderline impossible to debug. I don't believe checksums are used.

So just replacing .drm file names don't work or do I have to go further into files to do so I mean all I want to see is that if it does read DLC outfits.

(oh by the this isn't frustrating/distracting you is it)
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