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Old 01-08-21, 20:43   #22
Joshorty
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Join Date: Apr 2006
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Not a fan of how 30fps is being completely erased as an option. It's happened with Tomb Raider (2013), transitioning to PS4 as a Definitive Edition, as well as Ratchet Clank (2016) via PS5 patch, and now this. And as some have noticed, some animations don't reflect well with 60fps because they were designed with 30fps in mind (flames for example). I don't mind 30fps at all, it's the closest cinematic filmic frame rate for video games. But since the advent of 60fps, anything lower is considered a "sin" when I think it looks fantastic.

Not to mention, I get more nauseous with 60.
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